ingame/campaign/gamepad/campaignemperor_gamepad.lua:49 -- CAMPAIGN_EMPEROR_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWN) then
QueryCampaignLeaderboardData()
self:RefreshData()
self:RefreshEmperor()
self:SetDirectionalInputEnabled(true)
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
self:SetDirectionalInputEnabled(false)
end
end)