ingame/chapterupgrade/gamepad/chapterupgrade_gamepad.lua:173 -- chapterUpgradSceneGroup:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_GROUP_SHOWING then
self:OnSceneGroupShowing()
elseif newState == SCENE_GROUP_HIDDEN then
self:OnSceneGroupHidden()
end
end)