- ingame/fence/fence_base.lua:18 --
FENCE_MANAGER:RegisterCallback("FenceOpened", function(enableSell, enableLaunder) self:OnOpened(enableSell, enableLaunder) end)
- ingame/fence/fence_base.lua:19 --
FENCE_MANAGER:RegisterCallback("FenceClosed", function() self:OnClosed() end)
- ingame/fence/fence_base.lua:20 --
FENCE_MANAGER:RegisterCallback("FenceSellSuccess", function() self:OnSellSuccess() end)
- ingame/fence/fence_base.lua:21 --
FENCE_MANAGER:RegisterCallback("FenceLaunderSuccess", function() self:OnLaunderSuccess() end)
- ingame/fence/fence_base.lua:22 --
FENCE_MANAGER:RegisterCallback("FenceInventoryUpdated", function() self:OnInventoryUpdate() end)
- ingame/fence/fence_base.lua:23 --
FENCE_MANAGER:RegisterCallback("FenceUpdated", function(totalSells, sellsUsed, totalLaunders, laundersUsed) self:OnFenceStateUpdated(totalSells, sellsUsed, totalLaunders, laundersUsed) end)
- ingame/fence/fence_base.lua:24 --
FENCE_MANAGER:RegisterCallback("FenceEnterSell", function(totalSells, sellsUsed) self:OnEnterSell(totalSells, sellsUsed) end)
- ingame/fence/fence_base.lua:25 --
FENCE_MANAGER:RegisterCallback("FenceEnterLaunder", function(totalLaunders, laundersUsed) self:OnEnterLaunder(totalLaunders, laundersUsed) end)