- ingame/map/worldmap.lua:3931 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_LOCATION, tag, x, y)
- ingame/map/worldmap.lua:4053 --
g_mapPinManager:CreatePin(pinType, tag, linkCenterX, linkCenterY)
- ingame/map/worldmap.lua:4090 --
g_mapPinManager:CreatePin(pinType, tag, normalizedX, normalizedY)
- ingame/map/worldmap.lua:5434 --
g_mapPinManager:CreatePin(icPinType, tag, coords[1], coords[2])
- ingame/map/worldmap.lua:5460 --
g_mapPinManager:CreatePin(pinType, tag, locX, locY)
- ingame/map/worldmap.lua:5464 --
g_mapPinManager:CreatePin(keepUnderAttackPinType, tag, locX, locY)
- ingame/map/worldmap.lua:5488 --
g_mapPinManager:CreatePin(keepUnderAttackPinType, tag, locX, locY)
- ingame/map/worldmap.lua:5534 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PING, unitTag, x, y)
- ingame/map/worldmap.lua:5542 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_RALLY_POINT, "rally", x, y)
- ingame/map/worldmap.lua:5548 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PLAYER_WAYPOINT , "waypoint", x, y)
- ingame/map/worldmap.lua:5590 --
g_mapPinManager:CreatePin(spawnPinType, spawnTag, spawnX, spawnY)
- ingame/map/worldmap.lua:5599 --
g_mapPinManager:CreatePin(returnPinType, returnTag, returnX, returnY)
- ingame/map/worldmap.lua:5612 --
g_mapPinManager:CreatePin(pinType, objectiveTag, currentX, currentY)
- ingame/map/worldmap.lua:5619 --
g_mapPinManager:CreatePin(auraPinType, auraTag, currentX, currentY)
- ingame/map/worldmap.lua:5648 --
g_mapPinManager:CreatePin(pinType, i, normalizedX, normalizedY)
- ingame/map/worldmap.lua:5714 --
g_mapPinManager:CreatePin(pinType, ZO_MapPin.CreateForwardCampPinTag(i), normalizedX, normalizedY, normalizedRadius)
- ingame/map/worldmap.lua:5726 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE, ZO_MapPin.CreateAvARespawnPinTag(i), normalizedX, normalizedY)
- ingame/map/worldmap.lua:5752 --
g_mapPinManager:CreatePin(pinType, ZO_MapPin.CreateAvARespawnPinTag(i), locX, locY)
- ingame/map/worldmap.lua:5789 --
g_mapPinManager:CreatePin(isLeader and MAP_PIN_TYPE_GROUP_LEADER or MAP_PIN_TYPE_GROUP, tagData)
- ingame/map/worldmap.lua:5830 --
g_mapPinManager:CreatePin(iconType, tag, xLoc, zLoc)
- ingame/map/worldmap.lua:5992 --
g_mapPinManager:CreatePin(pinType, tag, normalizedX, normalizedY)
- ingame/map/worldmap.lua:6543 --
g_mapPinManager:CreatePin(pingType, pingTag, x, y)
- ingame/map/worldmap.lua:6985 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PLAYER, "player")