ingame/map/gamepad/worldmapkey_gamepad.lua:56 -- GAMEPAD_WORLD_MAP_KEY_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_SHOWING) then
ZO_WorldMap_SetGamepadKeybindsShown(false)
self:RefreshKey()
self.m_keybindState = KEYBIND_STRIP:PushKeybindGroupState()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor, self.m_keybindState)
ZO_WorldMap_UpdateInteractKeybind_Gamepad()
elseif(newState == SCENE_HIDING) then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor, self.m_keybindState)
KEYBIND_STRIP:PopKeybindGroupState()
ZO_WorldMap_UpdateInteractKeybind_Gamepad()
ZO_WorldMap_SetGamepadKeybindsShown(true)
end
end)