ingame/map/gamepad/worldmapquests_gamepad.lua:34 -- GAMEPAD_WORLD_MAP_QUESTS_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self.questList:Activate()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif newState == SCENE_SHOWN then
self:SetupQuestDetails()
elseif newState == SCENE_HIDDEN then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
self.questList:Deactivate()
end
end)