ingame/inventory/inventory.lua:2260 -- HOUSE_BANK_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
if self.isListDirty[INVENTORY_HOUSE_BANK] then
local UPDATE_EVEN_IF_HIDDEN = true
self:UpdateList(INVENTORY_HOUSE_BANK, UPDATE_EVEN_IF_HIDDEN)
end
self:UpdateFreeSlots(INVENTORY_HOUSE_BANK)
end
end)