ingame/leaderboards/keyboard/leaderboards_keyboard.lua:88 -- LEADERBOARDS_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:OnLeaderboardSelected(self:GetSelectedLeaderboardData())
self:RefreshData()
if self.leaderboardObject then
self:ActivateLeaderboard()
end
end
end)