ingame/mainmenu/keyboard/zo_mainmenu_keyboard.lua:519 -- sceneGroup:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_GROUP_SHOWING then
self.sceneShowGroupName = sceneGroupName
sceneGroup:SetActiveScene(SCENE_MANAGER:GetNextScene():GetName())
self:SetLastSceneGroupName(categoryInfo, sceneGroupName)
self:SetupSceneGroupBar(category, sceneGroupName)
elseif newState == SCENE_GROUP_SHOWN then
local sceneGroupBarTutorialTrigger = self.sceneGroupInfo[sceneGroupName].sceneGroupBarTutorialTrigger
if sceneGroupBarTutorialTrigger then
TriggerTutorial(sceneGroupBarTutorialTrigger)
end
end
end)