ingame/crowncrates/crowncratestatemachine.lua:375 -- states.ALL_REVEALED:RegisterCallback("OnActivated", function()
self.packOpening:AddAllRevealedKeybinds()
--NPC passively reacts to you being done, depending on your current supply of crates
if GetNumOwnedCrownCrateTypes() == 0 then
TriggerCrownCrateNPCAnimation(CROWN_CRATE_NPC_ANIMATION_TYPE_ALL_CARDS_REVEALED_NO_CRATES)
else
TriggerCrownCrateNPCAnimation(CROWN_CRATE_NPC_ANIMATION_TYPE_ALL_CARDS_REVEALED_HAS_CRATES)
end
end)