ingame/leveluprewards/gamepad/leveluprewardsclaim_gamepad.lua:15 -- ZO_GAMEPAD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT:RegisterCallback("StateChange",
function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
CENTER_SCREEN_ANNOUNCE:SupressAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_SKILL_POINTS_GAINED)
elseif newState == SCENE_FRAGMENT_HIDING then
CENTER_SCREEN_ANNOUNCE:ResumeAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_SKILL_POINTS_GAINED)
end
end)