ingame/leveluprewards/keyboard/leveluprewardsupcoming_keyboard.lua:23 -- ZO_KEYBOARD_UPCOMING_LEVEL_UP_REWARDS_FRAGMENT:RegisterCallback("StateChange",
function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)