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--Guild Rank
----------------
rank . guildId = guildId
rank . index = index
rank . guildRanksObject = guildRanksObject
rank . permissionSet = { }
rank . hasCustomName = true
for i = GUILD_PERMISSION_ITERATION_BEGIN , GUILD_PERMISSION_ITERATION_END do
rank . permissionSet [ i ] = false
end
else
for i = GUILD_PERMISSION_ITERATION_BEGIN , GUILD_PERMISSION_ITERATION_END do
end
end
return rank
end
if ( defaultName ~= "" ) then
else
end
else
end
end
end
end
end
end
end
end
end
end
for i = 1 , numDependencies do
if dependency >= GUILD_PERMISSION_ITERATION_BEGIN and dependency <= GUILD_PERMISSION_ITERATION_END then
end
end
end
-- make sure the view gold permission and the bank history permissions are all set to the same value
if permission == GUILD_PERMISSION_BANK_VIEW_GOLD then
end
end
local permissions = 0
end
return permissions
end
--we only save custom names
else
return ""
end
end
return true
end
end
return true
end
return true
end
for i = GUILD_PERMISSION_ITERATION_BEGIN , GUILD_PERMISSION_ITERATION_END do
return true
end
end
return true
end
else
return true
end
end
return false
end
for i = GUILD_PERMISSION_ITERATION_BEGIN , GUILD_PERMISSION_ITERATION_END do
end
end
end
---------------
--Guild Ranks--
---------------
return object
end
end
end
end
end
{
local noneEntry = dialog . copyComboBox : CreateItemEntry ( GetString ( SI_GUILD_RANKS_COPY_NONE ) , dialog . copyComboBox . OnRankSelected )
--Skip Guild Master
local entry = dialog . copyComboBox : CreateItemEntry ( self . ranks [ i ] . name , dialog . copyComboBox . OnRankSelected )
entry . rankIndex = i
end
dialog . copyComboBox . selectedRankIndex = nil
end ,
title =
{
} ,
buttons =
{
[ 1 ] =
{
end ,
} ,
[ 2 ] =
{
end ,
}
}
} )
comboBox . selectedRankIndex = entry . rankIndex
end
end
end
end
return false
end
local MAX_RANK_IDS = 255
for rankId = 1 , MAX_RANK_IDS do
local idExists = false
idExists = true
break
end
end
if ( not idExists ) then
return rankId
end
end
end
local iconIndex = 0
local foundUnusedIconIndex = false
iconIndex = iconIndex + 1
if ( rank . iconIndex == iconIndex ) then
break
end
end
end
return iconIndex
end
local rankOccupied = false
if ( rankIndex == selectedRank . index ) then
rankOccupied = true
break
end
end
end
return rankOccupied
end
end
local needsSave = false
if ( numRanks ~= numPrevRanks ) then
return true
end
for i = 1 , numRanks do
needsSave = true
break
end
if ( i ~= rank . index ) then
needsSave = true
break
end
end
return needsSave
end
if ( index == selectedIconIndex ) then
else
end
end
if ( copyPermissionsFromRankIndex ~= nil ) then
insertionPoint = copyPermissionsFromRankIndex + 1
end
return insertionPoint
end
if ( rankId ~= nil ) then
if ( rank . id == rankId ) then
return rank , i
end
end
end
end
return index
end
end
for i = 1 , numRequisitePermissions do
return true
end
end
return false
end
do
local PERMISSION_INFO =
{
[ GUILD_PERMISSION_GUILD_KIOSK_BID ] = zo_strformat ( SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY , GetString ( "SI_GUILDPERMISSION" , GUILD_PERMISSION_BANK_VIEW_GOLD ) ) .. "\n\n" .. GetString ( SI_GUILD_PERMISSION_INFO_GUILD_KIOSK_BID ) ,
[ GUILD_PERMISSION_BANK_WITHDRAW_GOLD ] = zo_strformat ( SI_GUILD_PERMISSION_INFO_ONE_DEPENDENCY , GetString ( "SI_GUILDPERMISSION" , GUILD_PERMISSION_BANK_VIEW_GOLD ) ) ,
}
return PERMISSION_INFO [ permission ]
end
end |