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ZO_GAMEPAD_HOUSING_PREVIEW_IMAGE_TEXTURE_WIDTH = ZO_GAMEPAD_QUADRANT_2_3_WIDTH
ZO_GAMEPAD_HOUSING_PREVIEW_IMAGE_TEXTURE_HEIGHT = ( ZO_GAMEPAD_HOUSING_PREVIEW_IMAGE_TEXTURE_WIDTH / ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH ) * ZO_HOUSING_PREVIEW_IMAGE_CANVAS_HEIGHT
ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_HEIGHT = 58
end
end
self . sectionSwitcher = ZO_GamepadFocus : New ( self . templateComboBoxControl , nil , MOVEMENT_CONTROLLER_DIRECTION_VERTICAL )
self . templateContainerFocusSwitcher = ZO_GamepadFocus : New ( self . templateContainer , nil , MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
self . purchaseOptionsFocusSwitcher = ZO_GamepadFocus : New ( self . purchaseOptionsControl , nil , MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
self . purchaseOptionsFocusSwitcher : SetFocusChangedCallback ( function ( ... ) self : OnPurchaseSelectionChanged ( ... ) end )
local templateFocusData =
{
end ,
end ,
}
local purchaseOptionsFocusData =
{
end ,
end ,
}
templateComboBoxFocusData =
{
end ,
end ,
}
templatePreviewButtonFocusData =
{
}
{
}
end
CreatePurchaseOptionFocusData ( self . goldPurchaseOptionControl , HousingPreviewDialog_Gamepad . BuyForGold )
CreatePurchaseOptionFocusData ( self . crownsPurchaseOptionControl , HousingPreviewDialog_Gamepad . BuyFromMarket )
CreatePurchaseOptionFocusData ( self . crownGemsPurchaseOptionControl , HousingPreviewDialog_Gamepad . BuyFromMarket )
end
local comboBox = ZO_ComboBox_ObjectFromContainer ( self . templateComboBoxControl : GetNamedChild ( "Dropdown" ) )
end
end
end
function HousingPreviewDialog_Gamepad : SetupPurchaseOptionControl ( control , currencyType , currencyLocation , price , priceAfterDiscount , discountPercent , errorStringId )
ZO_HousingPreviewDialog_Shared . SetupPurchaseOptionControl ( self , control , currencyType , currencyLocation , price , priceAfterDiscount , discountPercent , errorStringId )
local highlightColor = errorStringId and ZO_DEFAULT_DISABLED_COLOR or ZO_DEFAULT_ENABLED_COLOR
end
end
end
end
-- if we are adding additional lines of text our combo box control may not be tall enough to fit it
-- we we will have to adjust the height manually, but don't make it any shorter than our default height
local desiredComboBoxHeight = comboBoxHeight > ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_HEIGHT and comboBoxHeight or ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_HEIGHT
end
end
end
end
{
dialogType = GAMEPAD_DIALOGS . CUSTOM ,
allowShowOnNextScene = true ,
dontEndInWorldInteractions = true ,
}
{
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
else
end
end
end ,
} ,
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
end ,
} ,
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
end ,
} ,
}
end
end
end
-- Global XML functions
end |