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local ITEM_TEMPLATE = "ZO_GamepadItemSubEntryTemplate"
local CATEGORY_HEADER_TEMPLATE = "ZO_GamepadMenuEntryHeaderTemplate"
-------------------------------------
-- Gamepad Guild Bank Inventory List
-------------------------------------
end
local goldTransferEntryName = self : IsInWithdrawMode ( ) and GetString ( SI_GAMEPAD_BANK_WITHDRAW_GOLD_ENTRY_NAME ) or GetString ( SI_GAMEPAD_BANK_DEPOSIT_GOLD_ENTRY_NAME )
local goldTransferEntryIcon = self : IsInWithdrawMode ( ) and "EsoUI/Art/Bank/Gamepad/gp_bank_menuIcon_gold_withdraw.dds" or "EsoUI/Art/Bank/Gamepad/gp_bank_menuIcon_gold_deposit.dds"
entryData . currencyType = CURT_MONEY
end
do
local NO_DEPOSIT_PERMISSIONS_STRING = zo_strformat ( SI_GAMEPAD_GUILD_BANK_NO_DEPOSIT_PERMISSIONS , GetNumGuildMembersRequiredForPrivilege ( GUILD_PRIVILEGE_BANK_DEPOSIT ) )
return
end
local shouldShowList = false
-- Assume we have all these privileges unless otherwise specified.
local guildHasDepositPrivilege = true
local playerCanWithdrawItem = true
local playerCanWithdrawGold = true
if guildId then
if not guildHasDepositPrivilege then
else
end
if not ( playerCanWithdrawItem or playerCanWithdrawGold ) then
else
shouldShowList = playerCanWithdrawItem
end
else
end
else
end
local canUse = true
-- Check if there are funds to withdraw or if the player's wallet isn't full, depending on the mode
canUse = DoesPlayerHaveGuildPermission ( GetSelectedGuildBankId ( ) , GUILD_PERMISSION_BANK_VIEW_GOLD ) and GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_GUILD_BANK ) ~= 0 and
GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_CHARACTER ) ~= GetMaxPossibleCurrency ( currencyType , CURRENCY_LOCATION_CHARACTER )
canUse = GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_GUILD_BANK ) ~= GetMaxPossibleCurrency ( currencyType , CURRENCY_LOCATION_GUILD_BANK ) and
end
return canUse
end
local shouldAddDepositWithdrawEntry = ( self : IsInWithdrawMode ( ) and playerCanWithdrawGold ) or ( self : IsInDepositMode ( ) and guildHasDepositPrivilege )
if shouldAddDepositWithdrawEntry then
end
if shouldShowList then
end
local currentBestCategoryName = nil
if itemData . bestGamepadItemCategoryName ~= currentBestCategoryName then
currentBestCategoryName = itemData . bestGamepadItemCategoryName
else
end
end
end
end
end
do
local BANK_MODE_INFO = {
[ BANKING_GAMEPAD_MODE_DEPOSIT ] = { requirement = GUILD_PERMISSION_BANK_DEPOSIT , errorMessage = GetString ( "SI_GUILDBANKRESULT" , GUILD_BANK_NO_DEPOSIT_PERMISSION ) } ,
[ BANKING_GAMEPAD_MODE_WITHDRAW ] = { requirement = GUILD_PERMISSION_BANK_WITHDRAW , errorMessage = GetString ( "SI_GUILDBANKRESULT" , GUILD_BANK_NO_WITHDRAW_PERMISSION ) } ,
}
local modeInfo = BANK_MODE_INFO [ mode ]
if modeInfo then
end
end
end
-----------------------
-- Gamepad Guild Bank
-----------------------
local GAMEPAD_GUILD_BANK_SCENE_NAME = "gamepad_guild_bank"
end
GAMEPAD_GUILD_BANK_SCENE = ZO_InteractScene : New ( GAMEPAD_GUILD_BANK_SCENE_NAME , SCENE_MANAGER , GUILD_BANKING_INTERACTION )
end
end
end
end
end
end
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_SHOWN then
end
end
end
end
end
end
end
end
if reason == GUILD_BANK_ITEM_NOT_FOUND or reason == GUILD_BANK_NOT_IN_A_GUILD then
end
end
end
end
end
end
end
end
local alertString
local amount
local IS_GAMEPAD = true
if reason == CURRENCY_CHANGE_REASON_GUILD_BANK_DEPOSIT then
amount = oldCurrency - currentCurrency
alertString = zo_strformat ( SI_GAMEPAD_BANK_GOLD_AMOUNT_DEPOSITED , ZO_CurrencyControl_FormatCurrencyAndAppendIcon ( amount , useShortFormat , currencyType , IS_GAMEPAD ) )
elseif CURRENCY_CHANGE_REASON_GUILD_BANK_WITHDRAWAL then
amount = currentCurrency - oldCurrency
alertString = zo_strformat ( SI_GAMEPAD_BANK_GOLD_AMOUNT_WITHDRAWN , ZO_CurrencyControl_FormatCurrencyAndAppendIcon ( amount , useShortFormat , currencyType , IS_GAMEPAD ) )
end
if alertString then
end
end
end
end
end
end
end
end
end
end
}
end
self : GetListFragment ( self . withdrawList ) : RegisterCallback ( "StateChange" , self . OnWithdrawDepositStateChanged )
self : GetListFragment ( self . depositList ) : RegisterCallback ( "StateChange" , self . OnWithdrawDepositStateChanged )
end
self : GetListFragment ( self . withdrawList ) : UnregisterCallback ( "StateChange" , self . OnWithdrawDepositStateChanged )
self : GetListFragment ( self . depositList ) : UnregisterCallback ( "StateChange" , self . OnWithdrawDepositStateChanged )
end
end
end
do
return not itemData . stolen and
not ( itemData . itemType == ITEMTYPE_TROPHY ) and
not itemData . isPlayerLocked
end
end
local SETUP_LIST_LOCALLY = true
local NO_ON_SELECTED_DATA_CHANGED_CALLBACK = nil
local withdrawList = self : AddList ( "withdraw" , SETUP_LIST_LOCALLY , ZO_GamepadGuildBankInventoryList , BANKING_GAMEPAD_MODE_WITHDRAW , self . bankedBags , SLOT_TYPE_GUILD_BANK_ITEM , NO_ON_SELECTED_DATA_CHANGED_CALLBACK , nil , nil , nil , nil , nil , ZO_SharedGamepadEntry_OnSetup )
if newState == SCENE_FRAGMENT_SHOWING then
--The parametric list screen does not call OnTargetChanged when changing the current list which means anything that updates off of the current
--selection is out of date. So we run OnTargetChanged when a list shows to remedy this.
end
end )
local depositList = self : AddList ( "deposit" , SETUP_LIST_LOCALLY , ZO_GamepadGuildBankInventoryList , BANKING_GAMEPAD_MODE_DEPOSIT , self . carriedBag , SLOT_TYPE_ITEM , NO_ON_SELECTED_DATA_CHANGED_CALLBACK , nil , nil , nil , nil , nil , ZO_SharedGamepadEntry_OnSetup )
if newState == SCENE_FRAGMENT_SHOWING then
--The parametric list screen does not call OnTargetChanged when changing the current list which means anything that updates off of the current
--selection is out of date. So we run OnTargetChanged when a list shows to remedy this.
end
end )
end
end
if guildId then
else
return false
end
end
end
if targetData then
else
end
end
end
if targetData then
else
end
end
end
local CURRENT_DATA_TYPE_NONE = 0
local CURRENT_DATA_TYPE_GOLD_SELECTOR = 1
local CURRENT_DATA_TYPE_ITEM_DATA = 2
if targetData then
if targetData . currencyType == CURT_MONEY then
return CURRENT_DATA_TYPE_GOLD_SELECTOR
else
return CURRENT_DATA_TYPE_ITEM_DATA
end
end
return CURRENT_DATA_TYPE_NONE
end
local switchActiveGuildKeybind = {
end ,
end ,
}
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
if currentDataType == CURRENT_DATA_TYPE_GOLD_SELECTOR then
elseif currentDataType == CURRENT_DATA_TYPE_ITEM_DATA then
end
return false
end ,
} ,
switchActiveGuildKeybind ,
} )
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . withdrawKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
if currentDataType == CURRENT_DATA_TYPE_GOLD_SELECTOR then
elseif currentDataType == CURRENT_DATA_TYPE_ITEM_DATA then
return not self . loadingGuildBank and CanUseBank ( GUILD_PERMISSION_BANK_DEPOSIT ) and GetNumBagUsedSlots ( BAG_BACKPACK ) > 0 and DoesGuildHavePrivilege ( GetSelectedGuildBankId ( ) , GUILD_PRIVILEGE_BANK_DEPOSIT )
end
return false
end ,
} ,
switchActiveGuildKeybind ,
} )
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . depositKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
return {
mode = mode ,
itemList = itemList ,
}
end
if not inventoryData then
return false
end
local currencyType = inventoryData . currencyType
if currencyType then
if self : GetMaxBankedFunds ( currencyType ) ~= GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_GUILD_BANK ) and GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_CHARACTER ) ~= 0 then
return true
else
if self : GetMaxBankedFunds ( currencyType ) == GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_GUILD_BANK ) then
return false , GetString ( "SI_GUILDBANKRESULT" , GUILD_BANK_NO_SPACE_LEFT ) -- "Your guild bank is full"
end
end
return true
else
end
end
if not inventoryData then
return false
end
local currencyType = inventoryData . currencyType
if currencyType then
if not DoesPlayerHaveGuildPermission ( GetSelectedGuildBankId ( ) , GUILD_PERMISSION_BANK_VIEW_GOLD ) then
return false
elseif GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_GUILD_BANK ) ~= 0 and GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_CHARACTER ) ~= GetMaxPossibleCurrency ( currencyType , CURRENCY_LOCATION_CHARACTER ) then
return true
else
if GetCurrencyAmount ( currencyType , CURRENCY_LOCATION_CHARACTER ) == GetMaxPossibleCurrency ( currencyType , CURRENCY_LOCATION_CHARACTER ) then
end
end
return true
else
end
end
if inventoryData . currencyType then
self : SetMaxAndShowSelector ( function ( currencyType ) return GetMaxCurrencyTransfer ( currencyType , CURRENCY_LOCATION_CHARACTER , CURRENCY_LOCATION_GUILD_BANK ) end )
else
end
end
if inventoryData . currencyType then
self : SetMaxAndShowSelector ( function ( currencyType ) return GetMaxCurrencyTransfer ( currencyType , CURRENCY_LOCATION_GUILD_BANK , CURRENCY_LOCATION_CHARACTER ) end )
else
end
end
end
end
return ZO_BANKING_CURRENCY_LABEL_OPTIONS
end
end
end
end
end
end
end
end
end
end
end
end
end
end
local function GuildBankEntryHeaderTemplateSetup ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
local SORT_KEYS =
{
bestGamepadItemCategoryName = { tiebreaker = "name" } ,
requiredLevel = { tiebreaker = "requiredChampionPoints" , isNumeric = true } ,
requiredChampionPoints = { tiebreaker = "iconFile" , isNumeric = true } ,
iconFile = { tiebreaker = "uniqueId" } ,
uniqueId = { isId64 = true } ,
}
return ZO_TableOrderingFunction ( item1 , item2 , "bestGamepadItemCategoryName" , SORT_KEYS , ZO_SORT_ORDER_UP )
end
end
end
end
end |