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local KEYBOARD_STYLE =
{
FONT_HEADER = "ZoFontGameShadow" ,
FONT_STATUS = "ZoFontGameShadow" ,
TEXT_TYPE_HEADER = MODIFY_TEXT_TYPE_NONE ,
TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TRACKER = ZO_Anchor : New ( TOPLEFT , ZO_FocusedQuestTrackerPanelContainerQuestContainer , BOTTOMLEFT , 0 , 10 ) ,
-- The quest timer anchors are very old and bizarre and they screw everything up
-- So these anchors match what the quest tracker normally does. If we get the time to redo quest timer/tracker in a not insane way, we should fix this
-- Everything else should anchor to the bottom of the activity tracker, cause it got all the hard stuff out of the way and made it intuitive from here on
TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TIMER = ZO_Anchor : New ( TOPLEFT , ZO_FocusedQuestTrackerPanelTimerAnchor , BOTTOMLEFT , 35 , 10 ) ,
STATUS_PRIMARY_ANCHOR_OFFSET_Y = 2 ,
}
local GAMEPAD_STYLE =
{
FONT_HEADER = "ZoFontGamepadBold27" ,
FONT_STATUS = "ZoFontGamepad34" ,
TEXT_TYPE_HEADER = MODIFY_TEXT_TYPE_UPPERCASE ,
TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TRACKER = ZO_Anchor : New ( TOPRIGHT , ZO_FocusedQuestTrackerPanelContainerQuestContainer , BOTTOMRIGHT , 0 , 20 ) ,
TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TIMER = ZO_Anchor : New ( TOPRIGHT , ZO_FocusedQuestTrackerPanelTimerAnchor , BOTTOMRIGHT , - 44 , 20 ) ,
STATUS_PRIMARY_ANCHOR_OFFSET_Y = 10 ,
}
local HEADER_MAPPING =
{
}
------------------
--Initialization--
------------------
return tracker
end
local allConstants = { KEYBOARD_STYLE , GAMEPAD_STYLE }
constants . STATUS_PRIMARY_ANCHOR = ZO_Anchor : New ( TOPRIGHT , self . headerLabel , BOTTOMRIGHT , 0 , constants . STATUS_PRIMARY_ANCHOR_OFFSET_Y )
end
KEYBOARD_STYLE . STATUS_SECONDARY_ANCHOR = ZO_Anchor : New ( TOPLEFT , self . headerLabel , BOTTOMLEFT , 10 , KEYBOARD_STYLE . STATUS_PRIMARY_ANCHOR_OFFSET_Y )
ZO_PlatformStyle : New ( function ( style ) self : ApplyPlatformStyle ( style ) end , KEYBOARD_STYLE , GAMEPAD_STYLE )
end
end
if newState == SCENE_FRAGMENT_SHOWING or newState == SCENE_FRAGMENT_HIDDEN then
end
end
FOCUSED_QUEST_TRACKER : RegisterCallback ( "QuestTrackerFragmentStateChange" , OnQuestTrackerFragmentStateChanged )
end
local activityId = 0
local activityType
end
if activityId > 0 then
end
end
end
end
local primaryAnchor = FOCUSED_QUEST_TRACKER_FRAGMENT : IsShowing ( ) and style . TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TRACKER or style . TOP_LEVEL_PRIMARY_ANCHOR_TO_QUEST_TIMER
if style . TOP_LEVEL_SECONDARY_ANCHOR then
end
if style . CONTAINER_SECONDARY_ANCHOR then
end
if style . HEADER_SECONDARY_ANCHOR then
end
if style . STATUS_SECONDARY_ANCHOR then
end
end
end |