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return newSkillCalloutManager
end
end
local skillType , skillLineIndex , abilityIndex = GetSkillAbilityIndicesFromProgressionIndex ( progressionIndex )
end
EVENT_MANAGER : RegisterForEvent ( namespace , EVENT_ABILITY_PROGRESSION_RANK_UPDATE , OnAbilityRankUpdate )
end
-- Initialize all "recently updated" flags to false
if entry then
entry . isNew = false
if entry . abilityList then
if entry . abilityList [ abilityIndex ] then
entry . abilityList [ abilityIndex ] . isNewlyAvailable = false
end
end
end
end
end
end
end
if abilityList ~= nil then
local _ , _ , earnedRank , _ , _ , _ , progressionIndex = GetSkillAbilityInfo ( skillType , skillLineIndex , abilityIndex )
if abilityList [ abilityIndex ] then
if atMorph and not abilityList [ abilityIndex ] . atMorph then
abilityList [ abilityIndex ] . atMorph = true
abilityList [ abilityIndex ] . isNewlyAvailable = true -- remark this as updated to better highlight that a morph is now available
end
end
if not abilityList [ abilityIndex ] and earnedRank <= currentSkillRank then
abilityList [ abilityIndex ] =
{
atMorph = atMorph ,
isNewlyAvailable = true , --new ability that came with new skill line
}
end
end
end
if abilityList == nil then -- add new skill line to list
else -- mark unlocked abilities new
end
end
end
if not available then
return
end
local abilityList = { }
local _ , _ , earnedRank , _ , _ , _ , progressionIndex = GetSkillAbilityInfo ( skillType , skillLineIndex , abilityIndex )
local unlocked = earnedRank <= currentSkillRank
if unlocked then
abilityList [ abilityIndex ] =
{
atMorph = atMorph ,
isNewlyAvailable = unlocked , --new ability that came with new skill line
}
end
end
end
return true
end
end
end
return false
end
return true
end
end
return false
end
if entry == nil then
return false
end
if entry . isNew then
return true
end
if includeAbilities then
if entry . abilityList then
return true --a skill line got a newly updated ability
end
end
end
end
return false
end
if abilityList ~= nil and abilityList [ abilityIndex ] then
-- To be considered updated, the ability must be both newly available (unlocked) and morphable. We don't treat as updated when first unlocked
-- because that feels too spammy.
if abilityList [ abilityIndex ] . isNewlyAvailable and abilityList [ abilityIndex ] . atMorph then
return true
end
end
return false
end
function ZO_NewSkillCalloutManager : ClearAbilityUpdatedStatus ( skillType , skillLineIndex , abilityIndex )
if abilityList ~= nil and abilityList [ abilityIndex ] and abilityList [ abilityIndex ] . isNewlyAvailable then
abilityList [ abilityIndex ] . isNewlyAvailable = false
end
end
if entry ~= nil and entry . isNew then
entry . isNew = false
end
end
end
if skillLineEntry then
return skillLineEntry . abilityList
end
return nil
end
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