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local SCROLL_LIST_ITEM_TEMPLATE_NAME = "ZO_TradingHouse_ItemListRow_Gamepad"
local HALF_ALPHA = 0.5
local FULL_ALPHA = 1
local FIRST_PAGE = 0
local NO_MORE_PAGES = false
local NO_ITEMS_ON_PAGE = 0
local SORT_OPTIONS = {
[ ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_TIME ] = TRADING_HOUSE_SORT_EXPIRY_TIME ,
[ ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_PRICE ] = TRADING_HOUSE_SORT_SALE_PRICE ,
}
end
local DONT_USE_HIGHLIGHT = false
ZO_GamepadTradingHouse_SortableItemList . Initialize ( self , control , ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_PRICE , DONT_USE_HIGHLIGHT )
{
}
end
local notEnoughMoney = data . purchasePrice > GetCurrencyAmount ( CURT_MONEY , CURRENCY_LOCATION_CHARACTER )
ZO_CurrencyControl_SetSimpleCurrency ( control . price , CURT_MONEY , data . purchasePrice , ZO_GAMEPAD_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , notEnoughMoney )
end
list : AddDataTemplate ( SCROLL_LIST_ITEM_TEMPLATE_NAME , SetupListing , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
)
end
end
end
end
end
end
else
ITEM_PREVIEW_GAMEPAD : SetInteractionCameraPreviewEnabled ( false , FRAME_TARGET_TRADING_HOUSE_GAMEPAD_FRAGMENT , FRAME_PLAYER_ON_SCENE_HIDDEN_FRAGMENT , GAMEPAD_NAV_QUADRANT_3_4_ITEM_PREVIEW_OPTIONS_FRAGMENT )
end
end
end
ITEM_PREVIEW_GAMEPAD : ToggleInteractionCameraPreview ( FRAME_TARGET_TRADING_HOUSE_GAMEPAD_FRAGMENT , FRAME_PLAYER_ON_SCENE_HIDDEN_FRAGMENT , GAMEPAD_NAV_QUADRANT_3_4_ITEM_PREVIEW_OPTIONS_FRAGMENT )
end
end
return false
end
local itemLink = selectedData and selectedData . itemLink
if not itemLink then
return
end
else
end
end
if selectedData then
local itemLink = nil
if selectedData . isGuildSpecificItem then
else
itemLink = selectedData . itemLink
end
GAMEPAD_TOOLTIPS : LayoutGuildStoreSearchResult ( GAMEPAD_LEFT_TOOLTIP , itemLink , selectedData . stackCount , selectedData . sellerName )
else
end
end
end
function ZO_GamepadTradingHouse_BrowseResults : AddGuildSpecificItemsToList ( ignoreFiltering , cacheGuildItems )
for i = 1 , numGuildSpecificItems do
if ( itemData and ignoreFiltering or TRADING_HOUSE_GAMEPAD : ShouldAddGuildSpecificItemToList ( itemData ) ) then
itemData . isGuildSpecificItem = true
if cacheGuildItems then
else
end
end
end
end
-- Only allow a new search when the search criteria has changed, otherwise show previous results
end
do
local TIME_SORT_KEYS =
{
uniqueId = { isId64 = true } ,
}
local PRICE_SORT_KEYS =
{
price = { tiebreaker = "name" , isNumeric = true } ,
uniqueId = { isId64 = true } ,
}
local IS_AFTER = false
local IS_BEFORE = true
function ZO_GamepadTradingHouse_BrowseResults : InsertCachedGuildSpecificItemsForSortPosition ( itemA , itemB )
local sortOptions = self . currentSortOption == TRADING_HOUSE_SORT_EXPIRY_TIME and TIME_SORT_KEYS or PRICE_SORT_KEYS
local beforeItemA
local beforeItemB
if not itemA then
beforeItemA = IS_AFTER
else
end
if not itemB then
beforeItemB = IS_BEFORE
else
end
if ( not beforeItemA ) and beforeItemB then
end
end
end
end
function ZO_GamepadTradingHouse_BrowseResults : OnSearchResultsReceived ( _ , numItemsOnPage , currentPage , hasMorePages )
-- Only allow a new search when the search criteria has changed, otherwise show previous results
end
if responseType == TRADING_HOUSE_RESULT_PURCHASE_PENDING and result == TRADING_HOUSE_RESULT_SUCCESS then
local RESELECT = false
end
end
end
end
end
if itemData then
if not itemData . isGuildSpecificItem then
local timeRemainingString = zo_strformat ( SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME , ZO_FormatTime ( itemData . timeRemaining , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING ) )
end
end
end
--- convert to names expected by sort options
itemData . price = itemData . purchasePrice
end
--[[
According to design, we need to add in guild specific items if the category filter is ALL_ITEMS
Guild specific items are different than items that are returned from a normal search query because they are not stored on the server and retrieved via the TradingHouseManager
Instead guild specific items are created in lua when specifically requested. A problem arises because search queries are returned to the client page by page and pre-sorted.
In order to insert the guild specific items in the correct sorted place, without knowing the full contents of the sorted list (it could be hundreds, even thousands, of items long),
we have to check entries as they are added to the list using a sort comparator and specifically insert in these guild items where needed, on a page by page basis
--]]
local displayGuildItems = not TRADING_HOUSE_GAMEPAD : GetSearchActiveFilter ( ) -- TRADING_HOUSE_GAMEPAD:GetSearchActiveFilter() returns nil when the category filter combo box is set to ALL_ITEMS
if displayGuildItems then
local DONT_IGNORE_FILTERING = false
local CACHE_GUILD_ITEMS = true
self : AddGuildSpecificItemsToList ( DONT_IGNORE_FILTERING , CACHE_GUILD_ITEMS ) -- cache guild specific items in a table that will be removed from during the add entry block below
end
for i = 1 , numNonGuildItems do
if itemData then
if displayGuildItems then
-- Check the cached guild specific items to see if any items should be inserted between the current item and the last item added.
end
end
end
self : InsertCachedGuildSpecificItemsForSortPosition ( self . cachedLastItemData , nil ) -- Check one last time to see if any guild specific items should be at the end of the list
end
end
end
if selectedData then
local dialogName = selectedData . isGuildSpecificItem and "TRADING_HOUSE_CONFIRM_BUY_GUILD_SPECIFIC_ITEM" or "TRADING_HOUSE_CONFIRM_BUY_ITEM"
if not selectedData . isGuildSpecificItem then
end
ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog ( selectedData , dialogName , selectedData . purchasePrice )
end
end
-- Overridden functions
end
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
TRADING_HOUSE_GAMEPAD : SetSearchPageData ( FIRST_PAGE , NO_MORE_PAGES ) -- Reset pages for new sort option
end ,
} ,
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
if postedItem then
local sellerName = postedItem . dataSource . sellerName
return sellerName ~= GetDisplayName ( ) , GetString ( "SI_TRADINGHOUSERESULT" , TRADING_HOUSE_RESULT_CANT_BUY_YOUR_OWN_POSTS )
end
end
return false
end
} ,
{
return zo_strformat ( SI_GAMEPAD_TRADING_HOUSE_SORT_TIME_PRICE_TOGGLE , self : GetTextForToggleTimePriceKey ( ) )
end ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
TRADING_HOUSE_GAMEPAD : SetSearchPageData ( FIRST_PAGE , NO_MORE_PAGES ) -- Reset pages for new sort option
end ,
} ,
{
else
end
end ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
-- if we are previewing something, we can end it regardless of our selection
if isCurrentlyPreviewing then
return true
end
if targetData then
else
return false
end
end ,
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
end ,
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , function ( ) self : ShowBrowseFilters ( ) end )
end
end
end
else
end
end
end
end
function ZO_GamepadTradingHouse_BrowseResults : UpdatePageData ( numItemsOnPage , currentPage , hasMorePages )
local hideButtons = ( not enablePrevious ) and ( not enableNext )
local showPageNumber = not hideButtons
if showPageNumber then
self . footer . pageNumberLabel : SetText ( zo_strformat ( SI_GAMEPAD_PAGED_LIST_PAGE_NUMBER , self . currentPage + 1 ) ) -- Pages start at 0, offset by 1 for expected display number
else
end
end
end
end
end
end
end
end
end
end
end
if cooldownMilliseconds == 0 then
else
end
end
end
end
end
end
-- Global functions
end |