1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 |
ZO_TRADINGHOUSE_TIMELEFT_GAMEPAD_OFFSET_Y = 40
------------------
-- Base List
------------------
end
end
end
end
end
end
end
if eventTable [ event ] ~= nil then
end
end
end
end
end
end
if awaitingResponse then
else
end
end
end
-- Functions to be overridden
--- should be overridden to add in templates to parametric list & handle needed callbacks
end
--should be overridden
end
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
end
end
end
end
------------------
-- Item List
------------------
end
end
end
if newState == SCENE_SHOWING then
end
elseif newState == SCENE_SHOWN then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end )
end
end
-- Functions to be overridden
--should be overridden
end
----------------------
-- Sortable Item List
----------------------
ZO_GamepadTradingHouse_SortableItemList = ZO_Object . MultiSubclass ( ZO_GamepadTradingHouse_BaseList , ZO_SortableParametricList )
ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_TIME = "time"
ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_NAME = "name"
ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_PRICE = "price"
end
end
local NAME_SORT_KEYS =
{
}
local TIME_SORT_KEYS =
{
}
local PRICE_SORT_KEYS =
{
price = { tiebreaker = "name" } ,
}
local tradingHouseSortOptions = {
[ ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_TIME ] = TIME_SORT_KEYS ,
[ ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_NAME ] = NAME_SORT_KEYS ,
[ ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_PRICE ] = PRICE_SORT_KEYS ,
}
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_SHOWN then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end )
end
end
end
end
end
end
if key == ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_PRICE then
else
end
end
end
end
local SELECT_NEW_KEY = true
self : ReplaceKey ( self . currentTimePriceKey , self . toggleTimePriceKey , self : GetTextForToggleTimePriceKey ( ) , SELECT_NEW_KEY )
self . currentTimePriceKey , self . toggleTimePriceKey = self . toggleTimePriceKey , self . currentTimePriceKey
end
-- Functions to be overridden
-- intended to be overriden
-- should populate the itemList by calling AddEntry
end
-- intended to be overridden if needed
-- use to send a message to the server that a list update is needed
-- response from that message should call RefreshData
end
--[[ Globals ]] --
end |