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local g_numModulesCreated = 0
g_numModulesCreated = g_numModulesCreated + 1
module . moduleId = g_numModulesCreated
return module
end
end
end
end
end
function ZO_UnitAttributeVisualizerModuleBase : GetMostRecentUpdate ( visualType , stat , attribute , powerType )
if visualTypeInfo then
local statInfo = visualTypeInfo [ stat ]
if statInfo then
local attributeInfo = statInfo [ attribute ]
if attributeInfo then
local existingSequenceId = attributeInfo [ powerType ]
return existingSequenceId
end
end
end
end
end
function ZO_UnitAttributeVisualizerModuleBase : GetInitialValueAndMarkMostRecent ( visualType , stat , attribute , powerType )
local value , maxValue , sequenceId = GetUnitAttributeVisualizerEffectInfo ( self : GetUnitTag ( ) , visualType , stat , attribute , powerType )
--if there is an active UAV of this type return its info and mark that we updated to that sequenceId so we can ignore any older events
else
--otherwise clear out the UAV sequenceId since there is no active effect
return 0 , 0
end
end
function ZO_UnitAttributeVisualizerModuleBase : SetMostRecentUpdate ( visualType , stat , attribute , powerType , sequenceId )
end
if not visualTypeInfo then
visualTypeInfo = { }
end
local statInfo = visualTypeInfo [ stat ]
if not statInfo then
statInfo = { }
visualTypeInfo [ stat ] = statInfo
end
local attributeInfo = statInfo [ attribute ]
if not attributeInfo then
attributeInfo = { }
statInfo [ attribute ] = attributeInfo
end
attributeInfo [ powerType ] = sequenceId
end
-- Intended to be overridden
end
function ZO_UnitAttributeVisualizerModuleBase : IsUnitVisualRelevant ( visualType , stat , attribute , powerType )
-- Intended to be overridden
-- Should return true if this module cares about this particular combination of types
return false
end
function ZO_UnitAttributeVisualizerModuleBase : OnAdded ( healthBarControl , magickaBarControl , staminaBarControl )
-- Intended to be overridden
-- Called when this module is added to a visualizer
end
function ZO_UnitAttributeVisualizerModuleBase : OnUnitAttributeVisualAdded ( visualType , stat , attribute , powerType , value , maxValue )
-- Intended to be overridden
-- Called when a unit visual is added and this particular combination of types passes the IsUnitVisualRelevant filter
end
function ZO_UnitAttributeVisualizerModuleBase : OnUnitAttributeVisualUpdated ( visualType , stat , attribute , powerType , oldValue , newValue , oldMaxValue , newMaxValue )
-- Intended to be overridden
-- Called when a unit visual is updated and this particular combination of types passes the IsUnitVisualRelevant filter
end
function ZO_UnitAttributeVisualizerModuleBase : OnUnitAttributeVisualRemoved ( visualType , stat , attribute , powerType , value , maxValue )
-- Intended to be overridden
-- Called when a unit visual is removed and this particular combination of types passes the IsUnitVisualRelevant filter
end
-- Intended to be overridden
-- Called when the unit the unit tag points to has changed
end
-- Intended to be overridden
-- Called when gamepad preferred mode changes
end |