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ESO Lua File v100023

ingame/zo_quest/questjournal_shared.lua

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---------------------
--Quest Journal Shared
---------------------
-- Used for indexing into icon/tooltip tables if we don't care what the quest or instance display types are
ZO_ANY_QUEST_TYPE = "all_quests"
ZO_ANY_INSTANCE_DISPLAY_TYPE = "all_instances"
ZO_QuestJournal_Shared = ZO_CallbackObject:Subclass()
function ZO_QuestJournal_Shared:New()
    local newObject = ZO_CallbackObject.New(self)
    return newObject
end
function ZO_QuestJournal_Shared:Initialize(control)
    self.control = control
    self.listDirty = true
    self.questStrings = {}
    self.icons = {}
    self.tooltips = {}
    self:RegisterIcons()
    control:RegisterForEvent(EVENT_QUEST_ADDED, function() self:OnQuestsUpdated() end)
    control:RegisterForEvent(EVENT_QUEST_REMOVED, function() self:OnQuestsUpdated() end)
    control:RegisterForEvent(EVENT_QUEST_LIST_UPDATED, function() self:OnQuestsUpdated() end)
    control:RegisterForEvent(EVENT_QUEST_ADVANCED, function(eventCode, questIndex) self:OnQuestAdvanced(questIndex) end)
    control:RegisterForEvent(EVENT_QUEST_CONDITION_COUNTER_CHANGED, function(eventCode, questIndex) self:OnQuestConditionCounterChanged(questIndex) end)
    control:RegisterForEvent(EVENT_LEVEL_UPDATE, function(eventCode, unitTag) self:OnLevelUpdated(unitTag) end)
end
local function QuestJournal_Shared_RegisterDataInTable(table, questType, instanceDisplayType, data)
    local questTableIndex = questType or ZO_ANY_QUEST_TYPE
    table[questTableIndex] = table[questTableIndex] or {}
    table[questTableIndex][instanceDisplayType or ZO_ANY_INSTANCE_DISPLAY_TYPE] = data
end
local function QuestJournal_Shared_GetDataFromTable(table, questType, instanceDisplayType)
    local data
    -- Attempt to pull data specifically for this quest type first
    if table[questType] then
        data = table[questType][instanceDisplayType] or table[questType][ZO_ANY_INSTANCE_DISPLAY_TYPE]
    end
    -- If we didn't find specific data for this quest type, try to fetch it for any quest type
    if data == nil and table[ZO_ANY_QUEST_TYPE] then
        data = table[ZO_ANY_QUEST_TYPE][instanceDisplayType] or table[ZO_ANY_QUEST_TYPE][ZO_ANY_INSTANCE_DISPLAY_TYPE]
    end
    return data
end
function ZO_QuestJournal_Shared:RegisterIconTexture(questType, instanceDisplayType, texturePath)
    QuestJournal_Shared_RegisterDataInTable(self.icons, questType, instanceDisplayType, texturePath)
end
function ZO_QuestJournal_Shared:GetIconTexture(questType, instanceDisplayType)
    return QuestJournal_Shared_GetDataFromTable(self.icons, questType, instanceDisplayType)
end
function ZO_QuestJournal_Shared:RegisterTooltipText(questType, instanceDisplayType, stringIdOrText)
    local tooltipText = type(stringIdOrText) == "number" and GetString(stringIdOrText) or stringIdOrText
    QuestJournal_Shared_RegisterDataInTable(self.tooltips, questType, instanceDisplayType, tooltipText)
end
function ZO_QuestJournal_Shared:GetTooltipText(questType, instanceDisplayType)
    return QuestJournal_Shared_GetDataFromTable(self.tooltips, questType, instanceDisplayType)
end
function ZO_QuestJournal_Shared:InitializeQuestList()
    -- Should be overridden
end
function ZO_QuestJournal_Shared:InitializeKeybindStripDescriptors()
    -- Should be overridden
end
function ZO_QuestJournal_Shared:InitializeScenes()
    -- Should be overridden
end
function ZO_QuestJournal_Shared:GetSelectedQuestData()
    -- Should be overridden
end
function ZO_QuestJournal_Shared:RefreshQuestList()
    -- Should be overridden
end
function ZO_QuestJournal_Shared:RegisterIcons()
    -- Should be overridden
end
function ZO_QuestJournal_Shared:RegisterTooltips()
    -- Should be overridden
end
function ZO_QuestJournal_Shared:OnLevelUpdated(unitTag)
    if (unitTag == "player") then
        if self.control:IsHidden() then
            self.listDirty = true
        else
            self:RefreshQuestList()
        end
    end
end
function ZO_QuestJournal_Shared:BuildTextForStepVisibility(questIndex, visibilityType)
    local numSteps = GetJournalQuestNumSteps(questIndex)
    local questStrings = self.questStrings
    for stepIndex = 2, numSteps do
        local stepJournalText, visibility, _, stepOverrideText, _ = GetJournalQuestStepInfo(questIndex, stepIndex)
        if visibility == visibilityType then
            if(stepJournalText ~= "") then
                table.insert(questStrings, zo_strformat(SI_QUEST_JOURNAL_TEXT, stepJournalText))
            end
            
            if stepOverrideText and (stepOverrideText ~= "") then
                table.insert(questStrings, stepOverrideText)
            end
        end
    end
end
function ZO_QuestJournal_Shared:GetSelectedQuestIndex()
    local selectedData = self:GetSelectedQuestData()
    return selectedData and selectedData.questIndex
end
function ZO_QuestJournal_Shared:CanAbandonQuest()
    local selectedData = self:GetSelectedQuestData()
    if selectedData and selectedData.questIndex and selectedData.questType ~= QUEST_TYPE_MAIN_STORY then
        return true
    end
    return false
end
function ZO_QuestJournal_Shared:CanShareQuest()
    local selectedQuestIndex = self:GetSelectedQuestIndex()
    if selectedQuestIndex then
        return GetIsQuestSharable(selectedQuestIndex) and IsUnitGrouped("player")
    end
    return false
end
function ZO_QuestJournal_Shared:RefreshDetails()
    --to be overridden
end
function ZO_QuestJournal_Shared:RefreshQuestCount()
    -- This function is overridden by sub-classes.
end
function ZO_QuestJournal_Shared:RefreshQuestMasterList()
    -- Override if necesary
end
function ZO_QuestJournal_Shared:OnQuestsUpdated()
    if self.control:IsHidden() then
        self.listDirty = true
    else
        self:RefreshQuestCount()
        self:RefreshQuestList()
    end
end
function ZO_QuestJournal_Shared:OnQuestAdvanced(questIndex)
    local selectedQuestIndex = self:GetSelectedQuestIndex()
    if questIndex == selectedQuestIndex then
        self:RefreshDetails()
    end
end
function ZO_QuestJournal_Shared:OnQuestConditionCounterChanged(questIndex)
    local selectedQuestIndex = self:GetSelectedQuestIndex()
    if questIndex == selectedQuestIndex then
        self:RefreshDetails()
    end
end
function ZO_QuestJournal_Shared:ShowOnMap()
   local selectedQuestIndex = self:GetSelectedQuestIndex()
   if(selectedQuestIndex) then
        ZO_WorldMap_ShowQuestOnMap(selectedQuestIndex)
    end
end