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ESO Lua File v100023

internalingame/marketannouncement/keyboard/marketannouncementmarketproducttile_keyboard.lua

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----
-- ZO_MarketAnnouncementMarketProductTile_Keyboard
----
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_MarketAnnouncementMarketProductTile_Keyboard = ZO_Object.MultiSubclass(ZO_ActionTile_Keyboard, ZO_MarketAnnouncementMarketProductTile)
function ZO_MarketAnnouncementMarketProductTile_Keyboard:New(...)
    return ZO_MarketAnnouncementMarketProductTile.New(self, ...)
end
-- Begin ZO_MarketAnnouncementMarketProductTile Overrides --
function ZO_MarketAnnouncementMarketProductTile_Keyboard:Layout(marketProduct, selected)
    local initializingMarketProduct = not self.marketProduct or not self.marketProduct.control
    ZO_MarketAnnouncementMarketProductTile.Layout(self, marketProduct, selected)
    if initializingMarketProduct then
        self.control.object:SetActionCallback(function() ZO_KEYBOARD_MARKET_ANNOUNCEMENT:OnMarketAnnouncementViewCrownStoreKeybind() end)
        if self.marketProduct and self.marketProduct.description then
            self.mouseInputGroup:Add(self.marketProduct.description, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
            self.mouseInputGroup:Add(self.marketProduct.description.scroll, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
            self.mouseInputGroup:Add(self.marketProduct.description.scrollbar, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
            self.mouseInputGroup:Add(self.marketProduct.description.scrollUpButton, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
            self.mouseInputGroup:Add(self.marketProduct.description.scrollDownButton, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
        end
    end
end
-- End ZO_MarketAnnouncementMarketProductTile Overrides --
-- Begin ZO_ActionTile_Keyboard Overrides --
function ZO_MarketAnnouncementMarketProductTile_Keyboard:InitializePlatform()
    ZO_ActionTile_Keyboard.InitializePlatform(self)
    -- Function called on OnUpdate will force the button to remain highlighted if whole tile is highlighted
    local function SetActionButtonHighlight()
        self.actionButton:SetShowingHighlight(not self:IsHighlightHidden())
    end
end
function ZO_MarketAnnouncementMarketProductTile_Keyboard:PostInitializePlatform()
    ZO_ActionTile_Keyboard.PostInitializePlatform(self)
    self.mouseInputGroup = ZO_MouseInputGroup:New(self.control)
    self.mouseInputGroup:Add(self.actionButton, ZO_MOUSE_INPUT_GROUP_MOUSE_OVER)
end
function ZO_MarketAnnouncementMarketProductTile_Keyboard:OnMouseEnter()
    ZO_ActionTile_Keyboard.OnMouseEnter(self)
    self.isMousedOver = true
    self.actionButton:SetShowingHighlight(self.isMousedOver)
end
function ZO_MarketAnnouncementMarketProductTile_Keyboard:OnMouseExit()
    ZO_ActionTile_Keyboard.OnMouseExit(self)
    self.isMousedOver = false
    self.actionButton:SetShowingHighlight(self.isMousedOver)
end
-- End ZO_ActionTile_Keyboard Overrides --
function ZO_MarketAnnouncementMarketProductTile_Keyboard:OnMouseUp(button, upInside)
    if self.actionCallback and self:IsActionAvailable() then
        self.actionCallback()
    end
end
-----
-- Global XML Functions
-----
    ZO_MarketAnnouncementMarketProductTile_Keyboard:New(control)
end