Back to Home

ESO Lua File v100023

pregame/optionspanels/gamepad/optionspanels_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
--Pregame Options Table
GAMEPAD_SETTINGS_DATA =
{
    [SETTING_PANEL_CINEMATIC] =
    {
        {
            panel = SETTING_PANEL_CINEMATIC,
            system = SETTING_TYPE_CUSTOM,
            settingId = OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_VIEW_CREDITS,
        },
        {
            panel = SETTING_PANEL_CINEMATIC,
            system = SETTING_TYPE_CUSTOM,
            settingId = OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_PLAY_CINEMATIC,
        },
    },
    [SETTING_PANEL_CAMERA] =
    {
        {
            panel = SETTING_PANEL_CAMERA,
            system = SETTING_TYPE_GAMEPAD,
            settingId = GAMEPAD_SETTING_INVERT_Y,
        },
        {
            panel = SETTING_PANEL_CAMERA,
            system = SETTING_TYPE_GAMEPAD,
            settingId = GAMEPAD_SETTING_CAMERA_SENSITIVITY,
        },
    },
    [SETTING_PANEL_GAMEPLAY] =
    {
        {
            panel = SETTING_PANEL_GAMEPLAY,
            system = SETTING_TYPE_GAMEPAD,
            settingId = GAMEPAD_SETTING_VIBRATION,
        },
    },
    [SETTING_PANEL_VIDEO] =
    {
        {
            panel = SETTING_PANEL_VIDEO,
            system = SETTING_TYPE_CUSTOM,
            settingId = OPTIONS_CUSTOM_SETTING_GAMMA_ADJUST,
        },
        {
            panel = SETTING_PANEL_VIDEO,
            system = SETTING_TYPE_CUSTOM,
            settingId = OPTIONS_CUSTOM_SETTING_SCREEN_ADJUST,
        },
    },
    [SETTING_PANEL_AUDIO] =
    {
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_AUDIO_VOLUME,
            header = SI_AUDIO_OPTIONS_GENERAL,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_MUSIC_ENABLED,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_MUSIC_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_SOUND_ENABLED,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_AMBIENT_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_SFX_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_UI_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_VO_VOLUME,
        },
        {
            panel = SETTING_PANEL_AUDIO,
            system = SETTING_TYPE_AUDIO,
            settingId = AUDIO_SETTING_FOOTSTEPS_VOLUME,
        },
    },
}
if IsConsoleUI() then
    table.insert(GAMEPAD_SETTINGS_DATA[SETTING_PANEL_AUDIO], {
        panel = SETTING_PANEL_AUDIO,
        system = SETTING_TYPE_AUDIO,
        settingId = AUDIO_SETTING_VOICE_CHAT_VOLUME,
    })
        table.insert(GAMEPAD_SETTINGS_DATA[SETTING_PANEL_VIDEO], 1, {
            panel = SETTING_PANEL_VIDEO,
            system = SETTING_TYPE_GRAPHICS,
            settingId = GRAPHICS_SETTING_CONSOLE_ENHANCED_RENDER_QUALITY,
        })
    end
end
local ZO_OptionsPanel_Gamepad_Pregame_ControlData =
{
    --Pregame Gamepad settings
    [SETTING_TYPE_CUSTOM] =
    {
        --View Credits
        [OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_VIEW_CREDITS] =
        {
            controlType = OPTIONS_INVOKE_CALLBACK,
            system = SETTING_TYPE_CUSTOM,
            panel = SETTING_PANEL_CINEMATIC,
            settingId = OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_VIEW_CREDITS,
            text = SI_GAME_MENU_CREDITS,
            callback = function()
                            SCENE_MANAGER:Push("gamepad_credits")
                        end
        },
        --Play Cinematic
        [OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_PLAY_CINEMATIC] =
        {
            controlType = OPTIONS_INVOKE_CALLBACK,
            system = SETTING_TYPE_CUSTOM,
            panel = SETTING_PANEL_CINEMATIC,
            settingId = OPTIONS_CUSTOM_SETTING_GAMEPAD_PREGAME_PLAY_CINEMATIC,
            text = SI_GAME_MENU_PLAY_CINEMATIC,
            callback = function() 
                            PregameStateManager_SetState("CharacterSelect_PlayCinematic")
                        end
        },
    }
}
if IsSystemUsingHDR() then
    table.insert(GAMEPAD_SETTINGS_DATA[SETTING_PANEL_VIDEO], {
        panel = SETTING_PANEL_VIDEO,
        system = SETTING_TYPE_GRAPHICS,
        settingId = GRAPHICS_SETTING_HDR_BRIGHTNESS,
    })
end
ZO_SharedOptions.AddTableToPanel(SETTING_PANEL_CINEMATIC, ZO_OptionsPanel_Gamepad_Pregame_ControlData)