1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 |
return object
end
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
end
end
function ZO_ItemPreviewListHelper_Shared : PreviewList ( previewType , previewListEntries , startingIndex )
self . previewIndex = nil -- Effectively resets the "current" preview, so we don't need to worry about "doing the same index again"
end
end
end
end
if previewIndex < 1 then
end
end
end
else
end
end
end
end
end
end
end
end
return true
end
return false
end
end
end
end
end
end
end
if marketProductId ~= 0 then
local previewList
previewList = { }
-- Only preview the parts of the bundle that actually can be previewed
end
end
else
-- If we got here, we already validated that it can be previewed
previewList = { marketProductId }
end
if # previewList > 0 then
end
end
end
if marketProductId ~= 0 then
-- If we can preview anything in this bundle it's enough to start a preview. We'll figure out which ones to include when we actually decide to preview.
return true
end
end
else
end
end
return false
end |