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--Keep Upgrade Window Gamepad
ZO_WORLD_MAP_KEEP_UPGRADE_GAMEPAD_BUTTON_SIZE = 64
local SYMBOL_PARAMS = {
GRID_DEFAULT_SPACING_Y = ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD ,
SYMBOL_PADDING_Y = 15 ,
SYMBOL_ICON_SIZE = ZO_WORLD_MAP_KEEP_UPGRADE_GAMEPAD_BUTTON_SIZE ,
}
return object
end
ZO_Scroll_Gamepad_SetScrollIndicatorSide ( self . scrollTooltip . scrollIndicator , ZO_SharedGamepadNavQuadrant_4_Background , LEFT )
self . levelsGridList : SetOnSelectedDataChangedCallback ( function ( previousData , newData ) self : OnGridListSelectedDataChanged ( previousData , newData ) end )
if newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
end
end
end
end
end
--Globals
GAMEPAD_WORLD_MAP_KEEP_INFO : SetFragment ( "UPGRADE_FRAGMENT" , GAMEPAD_WORLD_MAP_KEEP_UPGRADE : GetFragment ( ) )
end |