ingame/leaderboards/gamepad/campaignleaderboards_gamepad.lua:87 -- GAMEPAD_CAMPAIGN_LEADERBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self.selector.dataRegistration:Refresh()
self:SetActiveCampaign()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self.selector.dataRegistration:Refresh()
end
end)