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local DEFAULT_PRIORITY = 1
local CSA_OPTION_SUPPRESS_ICON_FRAME = true
local CSA_OPTION_QUEUE_IMMEDIATELY = true
local CSA_OPTION_SHOW_IMMEDIATELY = true
local CSA_LINE_TYPE_SMALL = 1
local CSA_LINE_TYPE_LARGE = 2
local CSA_LINE_TYPE_MAJOR = 3
local CSA_LINE_TYPE_COUNTDOWN = 4
ZO_MAX_CSA_SCROLL_WIDTH = 2184
ZO_MIN_CSA_SCROLL_WIDTH = 512
ZO_MAX_CSA_SCROLL_HEIGHT = 500
local ARG_BREAKDOWN_INDEX_SCORE = 1
local ARG_BREAKDOWN_INDEX_TIME = 2
local ARG_BREAKDOWN_INDEX_SHOW_AS_ERROR = 3
local ARG_BREAKDOWN_INDEX_VITALITY_AMOUNT = 4
local ARG_BREAKDOWN_INDEX_VITALITY_PERCENT = 5
local SMALL_TEXT_FONT_KEYBOARD = "ZoFontCenterScreenAnnounceSmall"
local SMALL_TEXT_FONT_GAMEPAD = "ZoFontGamepad42"
local COUNTDOWN_TEXT_FONT_KEYBOARD = "ZoFontCallout3"
local COUNTDOWN_TEXT_FONT_GAMEPAD = "ZoFontGamepadBold61"
local SMALL_TEXT_SPACING_KEYBOARD = 0
local SMALL_TEXT_SPACING_GAMEPAD = 10
local MAJOR_TEXT_SPACING_KEYBOARD = 5
local MAJOR_TEXT_SPACING_GAMEPAD = 10
local DEFAULT_FADE_OUT_TIME_MS = 3500
local WAIT_INTERVAL_SECONDS = 0.5
local NO_WAIT_INTERVAL_SECONDS = 0
local BAR_PARAMS_WAIT_INTERVAL_MS = 500
local BAR_PARAMS_NO_WAIT_INTERVAL_MS = 0
local INITIAL_SMALL_LINE_OFFSET_KEYBOARD_Y = 100
local INITIAL_SMALL_LINE_OFFSET_GAMEPAD_Y = 110
local MAX_SMALL_LINE_FADE_OUT_TIME = 3400
local MAX_SMALL_TEXT_LINES = 4
local MAX_MAJOR_TEXT_LINES = 2
---------------------------------------------
-- Center Screen Player Progress Bar Params
---------------------------------------------
end
end
function CenterScreenPlayerProgressBarParams : Set ( barType , startLevel , start , stop , sound , triggeringEvent )
end
end
end
end
end
end
---------------------------------------------
-- Center Screen Message Params
---------------------------------------------
return messageParams
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
if soundId then
end
end
function ZO_CenterScreenMessageParams : ConvertOldParams ( sound , message , combinedMessage , icon , iconBg , expiringCallback , barParams , lifespan , suppressFrame , queueImmediately , showImmediately , reinsertStompedMessage )
if suppressFrame then
end
if queueImmediately then
end
if showImmediately then
end
end
------------------------------------
-- Center Screen Announcement Line
------------------------------------
return announcementLine
end
end
-- only clean up message params if they are not being reinserted into the queue
-- because the current message asked to resinsert stomped message
end
end
end
end
end
end
end
end
end
end
else
end
end
function ZO_CenterScreenAnnouncementLine : CreateAnimationWithExpiringCallback ( timelineTemplate , stopHandler , expiringCallbackCheckOffset , expiringCallbackExecutor )
if expiringCallbackCheckOffset and expiringCallbackExecutor then
end
return timeline
end
function ZO_CenterScreenAnnouncementLine : CreateWipeAnimation ( timelineTemplate , stopHandler , expiringCallbackCheckOffset , expiringCallbackExecutor , wipeIn , wipeOut )
local timeline = self : CreateAnimationWithExpiringCallback ( timelineTemplate , stopHandler , expiringCallbackCheckOffset , expiringCallbackExecutor )
return timeline
end
if not completedPlayback then return end
end
end
end
end
------------------------------------------
-- Center Screen Announcement Small Line
------------------------------------------
end
end
end
end
end
end
end
end
end
end
end
if not completedPlayback then return end
local centerScreenAnnounceManager = CENTER_SCREEN_ANNOUNCE
local offset = zo_clamp ( GetFrameTimeMilliseconds ( ) - self : GetAcquisitionTimeMS ( ) , 0 , MAX_SMALL_LINE_FADE_OUT_TIME )
end
end
end
function ZO_CenterScreenAnnouncementSmallLine : CreateTimelines ( translationCompleteCallback , translationDisplayNextMessageCallback )
self . fadeOutTimeline = self : CreateAnimationWithExpiringCallback ( "CenterScreenSmallTextFadeOut" , function ( _ , completedPlayback ) self : OnLineComplete ( completedPlayback ) end )
local translateTimeline = self : CreateAnimationWithExpiringCallback ( "CenterScreenSmallTextTranslate" , function ( _ , completedPlayback ) self : OnSmallLineTranslateComplete ( completedPlayback ) end )
end
return CSA_LINE_TYPE_SMALL
end
------------------------------------------
-- Center Screen Announcement Large Line
------------------------------------------
-- Dynamically anchor the icon to the start of the text
local centeringOffset = ( lineWidth - textWidth ) / 2
end
end
end
end
end
end
if icon then
end
if iconBg then
end
end
self : TrySettingDynamicText ( self . raidVitalityAmountLabel , raidArgumentTable [ ARG_BREAKDOWN_INDEX_VITALITY_AMOUNT ] )
self : TrySettingDynamicText ( self . raidVitalityPercentLabel , raidArgumentTable [ ARG_BREAKDOWN_INDEX_VITALITY_PERCENT ] )
if raidArgumentTable [ ARG_BREAKDOWN_INDEX_VITALITY_AMOUNT ] == 0 then
else
end
if raidArgumentTable [ ARG_BREAKDOWN_INDEX_SHOW_AS_ERROR ] then
else
end
end
ApplyTemplateToControl ( self . control , ZO_GetPlatformTemplate ( "ZO_CenterScreenAnnounce_LargeTextContainer" ) )
end
self . smallCombinedIconFrame : SetTexture ( isGamepad and "EsoUI/Art/ActionBar/Gamepad/gp_abilityFrame64.dds" or "EsoUI/Art/ActionBar/abilityFrame64_up.dds" )
end
end
end
end
self . wipeAnimationTimeline = self : CreateWipeAnimation ( "CenterScreenLargeTextWipe" , function ( _ , completedPlayback ) self : OnLineComplete ( completedPlayback ) end , DEFAULT_FADE_OUT_TIME_MS , ZO_CenterScreenAnnouncementLargeLine . ExpiringCallback , ZO_CenterScreenAnnouncementLargeLine . SetupWipeIn , ZO_CenterScreenAnnouncementLargeLine . SetupWipeOut )
end
self . wipeAnimationTimeline : SetCallbackOffset ( ZO_CenterScreenAnnouncementLargeLine . ExpiringCallback , lifespan )
end
end
return CSA_LINE_TYPE_LARGE
end
------------------------------------------
-- Center Screen Announcement Major Line
------------------------------------------
end
end
end
end
if icon then
end
if iconBg then
end
end
end
end
self . popInAnimationTimeline = self : CreateAnimationWithExpiringCallback ( "CenterScreenMajorTextPopIn" , function ( _ , completedPlayback ) self : OnLineComplete ( completedPlayback ) end )
end
self . iconControlFrame : SetTexture ( isGamepad and "EsoUI/Art/ActionBar/Gamepad/gp_abilityFrame64.dds" or "EsoUI/Art/ActionBar/abilityFrame64_up.dds" )
end
return CSA_LINE_TYPE_MAJOR
end
-----------------------------------------------
-- Center Screen Announcement Countdown Line
-----------------------------------------------
end
end
end
local lifespanS = lifespanMS / 1000
if runOverTimeMS > 0 then
else
end
end
end
self . countdownLoopAnimationTimeline = self : CreateAnimationWithExpiringCallback ( "CenterScreenCountdownLoop" , function ( _ , completedPlayback ) self : OnCountDownAnimationEnd ( completedPlayback ) end )
self . countdownEndImageAnimationTimeline = self : CreateAnimationWithExpiringCallback ( "CenterScreenCountdownEndImage" , function ( _ , completedPlayback ) self : OnLineComplete ( completedPlayback ) end )
self . countdownBufferAnimationTimeline = self : CreateAnimationWithExpiringCallback ( "CenterScreenCountdownBuffer" , function ( _ , completedPlayback ) self : OnBufferComplete ( completedPlayback ) end )
end
end
if not completedPlayback then return end
end
if not completedPlayback then return end
else
end
end
self . countdownControl : SetFont ( isGamepad and COUNTDOWN_TEXT_FONT_GAMEPAD or COUNTDOWN_TEXT_FONT_KEYBOARD )
end
return CSA_LINE_TYPE_COUNTDOWN
end
-----------------------------------
-- Center Screen Announce Manager
-----------------------------------
return announce
end
do
if eventHandlers [ eventId ] then
if queueableEventHandlers [ eventId ] then
if waitingQueueData then
local conditions = queueableEventHandlers [ eventId ] . conditionParameters or { }
local passConditions = true
passConditions = false
break
end
end
if passConditions then
local updateParametersTable = queueableEventHandlers [ eventId ] . updateParameters
if updateParametersTable then
end
end
waitingQueueData . nextUpdateTimeSeconds = timeNowSeconds + queueableEventHandlers [ eventId ] . updateTimeDelaySeconds
return
end
end
{
eventId = eventId ,
eventData = { ... } ,
nextUpdateTimeSeconds = timeNowSeconds + queueableEventHandlers [ eventId ] . updateTimeDelaySeconds
}
else
end
end
end
{
[ CSA_LINE_TYPE_SMALL ] = { } ,
[ CSA_LINE_TYPE_LARGE ] = { } ,
[ CSA_LINE_TYPE_MAJOR ] = { } ,
[ CSA_LINE_TYPE_COUNTDOWN ] = { } ,
}
local majorContainerTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "CenterScreenMajorTextContainerExpand" , self . majorLineContainer )
containerHieghtAnimation : SetUpdateFunction ( function ( animation , progress ) self : SetMajorLineContainerHeight ( progress ) end )
majorContainerTimeline : SetHandler ( "OnStop" , function ( timeline , completedPlayback ) self : OnMajorLineContainerAnimationComplete ( completedPlayback ) end )
-- Recent message handler, using a 250 ms expiry delay
-- Check if we can show the next message
end
-- Check the waiting Queue for any lingering events that need to be pushed
if timeNow > entry . nextUpdateTimeSeconds then
local eventId = entry . eventId
end
end
end
-- Events
end
end
-- Callbacks
end
end
end
end
end
--if the announcement has begun fading out ("expiring") before the bar even shows, we don't need to hold
if PLAYER_PROGRESS_BAR : GetOwner ( ) == CENTER_SCREEN_ANNOUNCE and self : HasAnyActiveLines ( ) and self . isBeforeMessageExpiring then
end
end )
end )
end
params . key = nil
end
end
if barParams then
end
end
end
-- Large Line Pool
self . largeLinePool = self : CreateLinePool ( "$(parent)LargeLine" , "ZO_CenterScreenAnnounceLargeTextLineTemplate" , self . control , ZO_CenterScreenAnnouncementLargeLine )
-- Small Line Pool
self . smallLinePool = self : CreateLinePool ( "$(parent)SmallLine" , "ZO_CenterScreenAnnounceSmallTextTemplate" , self . smallLineContainer , ZO_CenterScreenAnnouncementSmallLine )
-- Major Line Pool
self . majorLinePool = self : CreateLinePool ( "$(parent)MajorLine" , "ZO_CenterScreenAnnounceSmallTextTemplate" , self . majorLineContainer , ZO_CenterScreenAnnouncementMajorLine )
-- get the height of the control for when we animate the container of a major event line
-- Countdown Line Pool
self . countdownLinePool = self : CreateLinePool ( "$(parent)CountdownLine" , "ZO_CenterScreenAnnounceCountdownTextTemplate" , self . control , ZO_CenterScreenAnnouncementCountdownLine )
{
}
end
do
end
local SKIP_DISPLAY_NEXT = true
elseif lineType == CSA_LINE_TYPE_MAJOR then
end
end
local lineControl = ZO_ObjectPool_CreateNamedControl ( controlName , controlTemplate , pool , parentControl )
return line
end
return linePool
end
end
end
end
end
barParams . key = key
return barParams
end
return messageParams
end
end
return false
end
return false -- nothing can show during a countdown (for now)
elseif category == CSA_CATEGORY_COUNTDOWN_TEXT or category == CSA_CATEGORY_MAJOR_TEXT then
return true -- these events must always show as soon as possible
-- we can only show one bar increase on the player progress bar at a time
-- attempting to show a second before the first has completed will cause errors
return false
if category == CSA_CATEGORY_SMALL_TEXT then
else
return false
end
return false
end
return true
end
if entry . eventId == eventId then
return entry
end
end
return nil
end
end
if line == activeLine then
return
end
end
end
end
end
end
if # lines > 0 then
return true
end
end
return false
end
return lineTable [ # lineTable ]
end
end
local messagePriorities = { }
return messagePriorities [ eventId ] or DEFAULT_PRIORITY
end
else
if leftBarParams ~= nil and rightBarParams ~= nil then
if leftBarParams . startLevel ~= rightBarParams . startLevel then
return leftBarParams . startLevel < rightBarParams . startLevel
else
if leftBarParams . start ~= rightBarParams . start then
return leftBarParams . start < rightBarParams . start
else
else
return false
end
end
end
else
return false
end
end
end
local maxBarTypePriorities = { }
if barParams then
local currentMaxPriority = maxBarTypePriorities [ barType ]
end
end
end
if barParams then
end
end
end
if nextMessage then
return params ~= nil
end
return false
end
if nextMessage then
return true
end
end
return false
end
return true
end
end
return false
end
if oldestSmallLine then
end
end
end
end
end
local numCurrentMajorLines = zo_clamp ( # allMajorLines + # self . pendingMajorMessages , 0 , MAX_MAJOR_TEXT_LINES )
local lineSpacing = isGamepadMode and SMALL_TEXT_SPACING_GAMEPAD or SMALL_TEXT_SPACING_KEYBOARD
local textHeight = isGamepadMode and self . MAJOR_LINE_HEIGHT_GAMEPAD or self . MAJOR_LINE_HEIGHT_KEYBOARD
local calculatedContainerHeight = ( lineSpacing + textHeight ) * numCurrentMajorLines
self . majorLineContainer : SetHeight ( zo_lerp ( self . startingMajorContainerHeight , calculatedContainerHeight , animationProgress ) )
end
if completedPlayback then
-- add pending messages from newest to oldest, with any older ones being discarded
else
end
end
end
end
end
end
if removeEntry then
end
return messageParams
end
end
end
end
local REMOVE_FROM_TABLE = true
if nextMessage then
if nextMessage : GetCategory ( ) == CSA_CATEGORY_MAJOR_TEXT and # self . activeLines [ CSA_LINE_TYPE_MAJOR ] < MAX_MAJOR_TEXT_LINES then
else
end
end
end
end
if not skipDisplayNext then
end
end
end
end
end
local setupFunctions =
{
local initialLineOffset = isGamepadMode and INITIAL_SMALL_LINE_OFFSET_GAMEPAD_Y or INITIAL_SMALL_LINE_OFFSET_KEYBOARD_Y
local lineSpacing = isGamepadMode and SMALL_TEXT_SPACING_GAMEPAD or SMALL_TEXT_SPACING_KEYBOARD
if mostRecentSmallLine then
else
end
return announcementSmallLine
end ,
-- if we acquire our object before we call RemoveAllActiveLines, we will reset everything we setup for it
if showImmediately then
end
-- check for an overriding lifespan coming from the handlers, if not stick with the default
--We always want to make sure the fadeout happens at the end of the lifespan of the current
--message even if that message shows immediately.
if showImmediately then
local timeLeftMS = endTime - ( timeS * 1000 )
if timeLeftMS <= 0 then
end
end
local ANIMATION = nil
else
end
largeMessageLine : SetIcon ( icon , iconBg , messageParams : GetSuppressIconFrame ( ) == CSA_OPTION_SUPPRESS_ICON_FRAME )
return largeMessageLine
end ,
return largeMessageLine
end ,
return nil
end ,
announcementMajorLine : SetIcon ( icon , iconBg , messageParams : GetSuppressIconFrame ( ) == CSA_OPTION_SUPPRESS_ICON_FRAME )
local lineSpacing = isGamepadMode and MAJOR_TEXT_SPACING_GAMEPAD or MAJOR_TEXT_SPACING_KEYBOARD
local numCurrentMajorLines = # allMajorLines
-- We do not wait for older lines to be removed if we want to add
-- a new major event. Instead just forcefully remove the oldest one
if numCurrentMajorLines == MAX_MAJOR_TEXT_LINES then
numCurrentMajorLines = # allMajorLines
end
otherLineControl : SetAnchor ( TOP , self . majorLineContainer , TOP , 0 , ( lineSpacing + textHeight ) * ( numCurrentMajorLines - i + 1 ) )
end
return announcementMajorLine
end ,
-- Nothing can show while countdowns are showing
return announcementCountdownLine
end ,
}
end
end
-- Legacy support for addons
end
do
local ALLOWED_TYPES_WHILE_CRAFTING =
{
[ CENTER_SCREEN_ANNOUNCE_TYPE_QUEST_ADDED ] = true ,
[ CENTER_SCREEN_ANNOUNCE_TYPE_QUEST_PROGRESSION_CHANGED ] = true ,
[ CENTER_SCREEN_ANNOUNCE_TYPE_QUEST_CONDITION_COMPLETED ] = true ,
[ CENTER_SCREEN_ANNOUNCE_TYPE_QUEST_COMPLETED ] = true ,
[ CENTER_SCREEN_ANNOUNCE_TYPE_OBJECTIVE_COMPLETED ] = true ,
[ CENTER_SCREEN_ANNOUNCE_TYPE_ACHIEVEMENT_AWARDED ] = true ,
[ CENTER_SCREEN_ANNOUNCE_TYPE_SYSTEM_BROADCAST ] = true ,
}
if not messageParams then
return
end
if category ~= nil then
if category == CSA_CATEGORY_NO_TEXT and barParams == nil then
return
end
-- prevent unwanted announcements from appearing when the user is crafting
return
end
-- prevent unwanted announcements that have been specified as supressed
return
end
return
end
-- Checking the recency of the message should be sufficient for duplicate messages
-- Otherwise, this needs to combine the full message text into a single string and check the recency of that.
-- MLR: Changing to use the Combined message when available because when multiple similar messages come in on the same frame,
-- the recency sees them as the same message and only the first will display.
else
end
end
end
end
--Delay choosing the next message to show by WAIT_INTERVAL_SECONDS each time a new message comes in to stabilize a bit
-- events that should QueueImmediately and the countdown event both need to display their message immediately
if shouldQueueImmediately or category == CSA_CATEGORY_COUNTDOWN_TEXT then
if oldestLine then
if reinsertStompedMsg then
--If we are interrupting a message, lets put the current message back in the queue so it can come back
--up when were done with the immediate message that is interrupting.
end
end
-- this has to be called after we check on the current message
return
end
local waitOffset = shouldQueueImmediately and NO_WAIT_INTERVAL_SECONDS or WAIT_INTERVAL_SECONDS
end
return false
end
if displayLine then
end
-- Countdown events play their sound at the end of the countdown
if category ~= CSA_CATEGORY_COUNTDOWN_TEXT then
end
if barParams then
if category == CSA_CATEGORY_LARGE_TEXT or category == CSA_CATEGORY_NO_TEXT then
PLAYER_PROGRESS_BAR : ShowIncrease ( barType , startLevel , start , stop , sound , category == CSA_CATEGORY_NO_TEXT and BAR_PARAMS_NO_WAIT_INTERVAL_MS or BAR_PARAMS_WAIT_INTERVAL_MS , self )
local INVALID_VALUE = - 1
internalassert ( false , string . format ( "CSA Bad Bar Params; barType: %d. Triggering Event: %d" , barType or INVALID_VALUE , barParams : GetTriggeringEvent ( ) or INVALID_VALUE ) )
end
end
end
end
if not displayLine then
end
return true
end
return false
end
end
end
end
end
return false
end
end
end
if setting == ACTION_BAR_SETTING_CHOICE_ON then
return true
elseif setting == ACTION_BAR_SETTING_CHOICE_AUTOMATIC then
end
return false
end
-- Exposed so that external code can add custom events with appropriate priorities
local nextAutoPriority = 1
if priority == nil then
priority = nextAutoPriority
nextAutoPriority = nextAutoPriority + 1
end
messagePriorities [ csaType ] = priority
end
end |