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----------------------------------
-- ZO_WorldMapZoneStory_Gamepad --
----------------------------------
-- Shows up with the map as merely an uninteractive brief display, much like a tooltip
end
local headerData =
{
}
end
-- Begin ZO_WorldMapZoneStory_Shared Overrides --
end )
end
end )
end )
end )
end )
end
return GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT
end
local previousControl = nil
local maxProgressLabelWidth = 0
local numCompletedActivities , totalActivities , numUnblockedActivities , blockingBranchErrorStringId , text = ZO_ZoneStories_Manager . GetActivityCompletionProgressValuesAndText ( zoneId , zoneCompletionType )
--Clear out the desired width so the label sizes based on the text in it
if previousControl then
else
end
end
end
--Have all of the labels fill the same width so that bars all align
end
end
end
-- End ZO_WorldMapZoneStory_Shared Overrides --
--------------------------------------
-- ZO_WorldMapInfoZoneStory_Gamepad --
--------------------------------------
-- Shows up in the map info scene as one of the interactive tab fragments
ZO_WORLD_MAP_INFO_ZONE_STORY_ENTRY_PROGRESS_WIDTH = 75
ZO_WORLD_MAP_INFO_ZONE_STORY_ENTRY_LABEL_WIDTH = ZO_GAMEPAD_DEFAULT_LIST_ENTRY_WIDTH_AFTER_INDENT - ZO_WORLD_MAP_INFO_ZONE_STORY_ENTRY_PROGRESS_WIDTH
local COMPLETION_ACTIVITY_DESCRIPTION_TOOLTIP_INDEX = 0
end
end
if targetData then
local zoneData = targetData . zoneData
local zoneCompletionType = targetData . zoneCompletionType
ZO_ZoneStories_Gamepad . LayoutCompletionTypeTooltip ( zoneData , zoneCompletionType , self . tooltipSelectedIndex )
end
end
end
-- Begin ZO_WorldMapZoneStory_Shared Overrides --
self . list : AddDataTemplate ( "ZO_WorldMapInfoZoneStoryEntry_Gamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
if targetData then
local completedActivities = ZO_ZoneStories_Manager . GetActivityCompletionProgressValues ( targetData . zoneData . id , targetData . zoneCompletionType )
if completedActivities > 0 then
-- the first tooltip is the activity description tooltip so if we've already completed some of the
-- activities for this type we want to skip to the next tooltip
-- this should resolve to 1 and since we are guaranteed to have 2 tooltips it doesn't need to be validated
end
end
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
end ,
} ,
{
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
self . tooltipSelectedIndex = ZO_ZoneStories_Gamepad . GetValidatedTooltipIndex ( targetData . zoneData , targetData . zoneCompletionType , self . tooltipSelectedIndex + 1 )
end ,
} ,
{
-- No name, shares name with INPUT_RIGHT
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
self . tooltipSelectedIndex = ZO_ZoneStories_Gamepad . GetValidatedTooltipIndex ( targetData . zoneData , targetData . zoneCompletionType , self . tooltipSelectedIndex - 1 )
end ,
}
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , ZO_WorldMapInfo_OnBackPressed )
end
return nil
end
local numCompletedActivities , totalActivities , numUnblockedActivities , _ , text = ZONE_STORIES_MANAGER . GetActivityCompletionProgressValuesAndText ( zoneId , zoneCompletionType )
entryData . zoneData = zoneData
entryData . zoneCompletionType = zoneCompletionType
local MIN_ACTIVITIES = 0
end
end
end
end
return true
end
end
end
end
-- End ZO_WorldMapZoneStory_Shared Overrides --
-- Begin Global Functions --
end
end
-- End Global Functions -- |