Back to Home

ESO Lua File v100026

ingame/skillsadvisor/keyboard/skillsadvisor_suggestions_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
ZO_SkillsAdvisor_Suggestions_Keyboard = ZO_Object:Subclass()
local SKILL_SUGGESTION_DATA_TYPE = 1
local SKILL_SUGGESTION_LABEL_TYPE = 2
local SKILL_SUGGESTION_TEXT_TYPE = 3
function ZO_SkillsAdvisor_Suggestions_Keyboard:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:Initialize(control)
    self.control = control
    self.selectedBuildControl = control:GetNamedChild("SelectedBuild")
    self.skillSuggestionListControl = control:GetNamedChild("SkillSuggestionList")
    ZO_SKILLS_ADVISOR_SUGGESTION_FRAGMENT = ZO_FadeSceneFragment:New(control)
    ZO_SKILLS_ADVISOR_WINDOW:AnchorControlInTabContent(control)
    ZO_ScrollList_Initialize(self.skillSuggestionListControl)
    ZO_ScrollList_AddDataType(self.skillSuggestionListControl, SKILL_SUGGESTION_DATA_TYPE, "ZO_SkillsAdvisorSuggestedAbility", 70, function(control, data) self:SetupAbilityEntry(control, data) end)
    ZO_ScrollList_AddDataType(self.skillSuggestionListControl, SKILL_SUGGESTION_LABEL_TYPE, "ZO_SkillsAdvisorSuggestedLabel", 30, function(control, data) self:SetupHeadingLabel(control, data) end)
    ZO_ScrollList_AddDataType(self.skillSuggestionListControl, SKILL_SUGGESTION_TEXT_TYPE, "ZO_SkillsAdvisorSuggestedText", 70, function(control, data) self:SetupHeadingLabel(control, data) end)
    local function OnSkillsAdvisorManagerUpdate()
        if ZO_SKILLS_ADVISOR_SUGGESTION_FRAGMENT:IsShowing() then
            self:LoadSkillSuggestionList()
        end
    end
    SKILLS_WINDOW:RegisterCallback("OnReadyToHandleClickAction", function() self:OnReadyToHandleClickAction() end)
    ZO_SKILLS_ADVISOR_SINGLETON:RegisterCallback("OnSkillsAdvisorDataUpdated", OnSkillsAdvisorManagerUpdate)
    ZO_SKILLS_ADVISOR_SINGLETON:RegisterCallback("RefreshVisibleAbilityLists", OnSkillsAdvisorManagerUpdate)
    ZO_SKILLS_ADVISOR_SUGGESTION_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            self:OnShowing()
        end
    end)
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:OnShowing()
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:LoadSkillSuggestionList()
    local availableAbilityList = ZO_SKILLS_ADVISOR_SINGLETON:GetAvailableAbilityList()
    local scrollData = ZO_ScrollList_GetDataList(self.skillSuggestionListControl)
    ZO_ScrollList_Clear(self.skillSuggestionListControl)
    table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_LABEL_TYPE, { text = GetString(SI_SKILLS_ADVISOR_ADVISED_TITLE) }))
    if #availableAbilityList > 0 then 
        for _, data in ipairs(availableAbilityList) do
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_DATA_TYPE, data))
        end
    else
        table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_TEXT_TYPE, { text = GetString(SI_SKILLS_ADVISOR_NO_ADVISED_ABILITIES_DESCRIPTION) }))
    end
    local purchasedAbilityList = ZO_SKILLS_ADVISOR_SINGLETON:GetPurchasedAbilityList()
    if #purchasedAbilityList > 0 then
        table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_LABEL_TYPE, { text = GetString(SI_SKILLS_ADVISOR_PURCHASED_TITLE) }))
    
        for _, data in ipairs(purchasedAbilityList) do
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_DATA_TYPE, data))
        end
    end
    ZO_ScrollList_Commit(self.skillSuggestionListControl)
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:SetupHeadingLabel(control, data) 
    local textControl = control:GetNamedChild("Text")
    textControl:SetText(data.text)
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:SetupAbilityEntry(ability, skillProgressionData)
    local skillData = skillProgressionData:GetSkillData()
    local isPassive = skillData:IsPassive()
    local detailedName = (isPassive and skillData:GetNumRanks() > 1) and skillProgressionData:GetFormattedNameWithRank() or skillProgressionData:GetFormattedName()
    ability.nameLabel:SetText(detailedName)
    ability.nameLabel:SetColor(PURCHASED_COLOR:UnpackRGBA())
    ability.lock:SetHidden(skillProgressionData:IsUnlocked())
    ability.skillProgressionData = skillProgressionData
    local morphControl = ability:GetNamedChild("Morph")
    morphControl:SetHidden(isPassive or not skillProgressionData:IsMorph())
    local slot = ability.slot
    slot.skillProgressionData = skillProgressionData
    slot.icon:SetTexture(skillProgressionData:GetIcon())
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:OnReadyToHandleClickAction()
    if self.lastClickedControl then
        local skillProgressionData = self.lastClickedControl.skillProgressionData
        local skillData = skillProgressionData:GetSkillData()
        local skillPointAllocator = skillData:GetPointAllocator()
        if not skillPointAllocator:IsProgressedToKey(skillProgressionData:GetSkillProgressionKey()) then
            if skillPointAllocator:CanPurchase() then
                ZO_Dialogs_ShowDialog("PURCHASE_ABILITY_CONFIRM", skillProgressionData)
                SKILLS_WINDOW:StopSelectedSkillBuildSkillAnimations()
            elseif skillData:IsPassive() then
                if skillPointAllocator:CanIncreaseRank() then
                    ZO_Dialogs_ShowDialog("UPGRADE_ABILITY_CONFIRM", skillData)
                    SKILLS_WINDOW:StopSelectedSkillBuildSkillAnimations()
                end
            else
                if skillPointAllocator:CanMorph() then
                    ZO_Dialogs_ShowDialog("MORPH_ABILITY_CONFIRM", skillData)
                    SKILLS_WINDOW:StopSelectedSkillBuildSkillAnimations()
                end
            end
        end
        self.lastClickedControl = nil
    end
end
    InitializeTooltip(SkillTooltip, control, TOPLEFT, 5, -5, TOPRIGHT)
    control.skillProgressionData:SetKeyboardTooltip(SkillTooltip)
end
    PlaySound(SOUNDS.SKILLS_ADVISOR_SELECT)
    ZO_SKILLS_ADVISOR_SUGGESTION_WINDOW.lastClickedControl = control
    SKILLS_WINDOW:BrowseToSkill(control.skillProgressionData:GetSkillData())
end
    ZO_SKILLS_ADVISOR_SUGGESTION_WINDOW = ZO_SkillsAdvisor_Suggestions_Keyboard:New(control)
end