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return object
end
GAME_STARTUP_MAIN_GAMEPAD_SCENE : AddFragment ( ZO_FadeSceneFragment : New ( GameStartup_GamepadMiddlePane ) )
if newState == SCENE_SHOWING then
end
--[[ The player needs to purchase the game, no need to wait on RequestAnnouncements to get something that we're going to overwrite anyway ]] --
local platformStore = ""
end
else
--[[ if we don't have an MOTD, kick off RequestAnnouncements and show a loading animation. The loading animation is dismissed in OnAnnouncementsResult() below ]] --
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , RequestAnnouncements , GetString ( SI_CONSOLE_PREGAME_LOADING ) )
else
end
end
elseif newState == SCENE_HIDDEN then
KEYBIND_STRIP : RemoveKeybindButtonGroup ( self . mustPurchaseGame and self . freeTrialEndKeybindDescriptor or self . mainKeybindStripDescriptor )
end
end )
GAME_STARTUP_INITIAL_SERVER_SELECT_GAMEPAD_SCENE = ZO_Scene : New ( "InitialGameStartup" , SCENE_MANAGER )
GAME_STARTUP_INITIAL_SERVER_SELECT_GAMEPAD_SCENE : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
} ,
end
end ,
buttons =
{
{
end
end ,
} ,
{
end
end ,
} ,
} ,
} )
end
end
ZO_GamepadGenericHeader_Initialize ( self . header , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ZO_GAMEPAD_HEADER_LAYOUTS . DATA_PAIRS_SEPARATE )
ZO_GamepadGenericHeader_Initialize ( self . contentHeader , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ZO_GAMEPAD_HEADER_LAYOUTS . CONTENT_HEADER_DATA_PAIRS_LINKED )
{
}
self . announcement = GameStartup_GamepadMiddlePane : GetNamedChild ( "Container" ) : GetNamedChild ( "Content" )
end
{
}
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select Control
{
disabledDuringSceneHiding = true ,
end
PregameStateManager_AdvanceStateFromState ( "GameStartup" ) -- only advance state from startup state (button spam protection)
end
end
end ,
end ,
} ,
-- Change Profile
{
end ,
disabledDuringSceneHiding = true ,
-- pick a new profile
end ,
end ,
} ,
--Back
-- if we just kicked off a platforms list load request, wait for that to finish before we let the player got back to IIS
end
end )
}
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select Control
{
disabledDuringSceneHiding = true ,
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , function ( ) LoadPlatformsList ( data . server ) end , GetString ( SI_CONSOLE_PREGAME_LOADING ) )
end ,
} ,
--Back
end )
}
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Purchase control
{
disabledDuringSceneHiding = true ,
local platformStore = ""
end
end ,
} ,
-- Back
end ) ,
}
end
-- if we've already exited this state or backed out to IIS, don't do anything
local message
if ( success ) then
else
end
-- dismiss the loading animation and show the GameStartup screen now that we have MOTD
end
end
-- if we've already exited this state or backed out to IIS, don't do anything
end
end
end
EVENT_MANAGER : RegisterForEvent ( "GameStartup" , EVENT_DURANGO_ACCOUNT_PICKER_RETURNED , function ( eventCode ) self . isWaitingForDurangoAccountSelection = false end )
EVENT_MANAGER : RegisterForEvent ( "GameStartup" , EVENT_SAVE_DATA_START , function ( ) OnProfileAccess ( true ) end )
EVENT_MANAGER : RegisterForEvent ( "GameStartup" , EVENT_SAVE_DATA_COMPLETE , function ( ) OnProfileAccess ( false ) end )
end
local function HorizontalScrollListSelectionChanged ( selectedData , oldData , reselectingDuringRebuild )
-- if user already backed out to IIS we don't have an active profile anymore, so don't kick off a platforms list load
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , function ( ) LoadPlatformsList ( selectedData . server ) end , GetString ( SI_CONSOLE_PREGAME_LOADING ) )
end
end
end
local function HorizontalListEntrySetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
local currentSetting = self . serverSelection --needs to be cached before Commit potentially changes it
local entryData =
{
server = CONSOLE_SERVER_NORTH_AMERICA ,
}
entryData =
{
server = CONSOLE_SERVER_EUROPE ,
}
local index = ( currentSetting == CONSOLE_SERVER_NORTH_AMERICA ) and 1 or 2
local allowEvenIfDisabled = true
local noAnimation = true
end
end
list : AddDataTemplate ( "GameStartupLabelEntry" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplate ( "ZO_GamepadHorizontalListRow" , HorizontalListEntrySetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
list : AddDataTemplate ( "GameStartupLabelEntry" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
end
--Set the platform to the last logged in platform.
if lastPlat ~= nil then
if platformName == lastPlat then
end
end
end
end
else
end
end
end
local data = ZO_GamepadEntryData : New ( GetString ( "SI_CONSOLESERVERCHOICE" , CONSOLE_SERVER_NORTH_AMERICA ) )
end
-- force a rebuild of the list
end
end
end
end |