Back to Home

ESO Lua File v100026

publicallingames/tooltip/console/voicechattooltips.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
function ZO_Tooltip:LayoutVoiceChatChannel(channelData)
    local name = channelData.name
    local description = channelData.description
    --Title
    local headerSection = self:AcquireSection(self:GetStyle("voiceChatBodyHeader"))
    headerSection:AddLine(channelData.name, self:GetStyle("title"))
    self:AddSection(headerSection)
    --Body
    local bodySection = self:AcquireSection(self:GetStyle("bodySection"))
    bodySection:AddLine(description, self:GetStyle("bodyDescription"))
    self:AddSection(bodySection)
end
function ZO_Tooltip:LayoutVoiceChatParticipantHistory(displayName, channelName, lastTimeSpoken)
    local timeText = ""
    if lastTimeSpoken then
        local timeDifference = GetFrameTimeMilliseconds() - lastTimeSpoken
        timeText = ZO_FormatTimeMilliseconds(timeDifference, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
    end
    --Title
    local headerSection = self:AcquireSection(self:GetStyle("voiceChatBodyHeader"))
    headerSection:AddLine(ZO_FormatUserFacingDisplayName(displayName), self:GetStyle("voiceChatGamepadSpeakerTitle"))
    self:AddSection(headerSection)
    --Body
    local bodySection = self:AcquireSection(self:GetStyle("bodySection"))
    
    local statValuePair1 = self:AcquireStatValuePair(self:GetStyle("statValuePair"))
    local statValuePair2 = self:AcquireStatValuePair(self:GetStyle("voiceChatGamepadStatValuePair"))
    
    statValuePair1:SetStat(GetString(SI_GAMEPAD_VOICECHAT_HISTORY_TIP_LAST_HEARD), self:GetStyle("statValuePairStat"))
    statValuePair1:SetValue(timeText, self:GetStyle("statValuePairValue"))
    statValuePair2:SetStat(GetString(SI_GAMEPAD_VOICECHAT_HISTORY_TIP_CHANNEL), self:GetStyle("statValuePairStat"))
    statValuePair2:SetValue(channelName, self:GetStyle("statValuePairValue"))
    
    bodySection:AddStatValuePair(statValuePair1)
    bodySection:AddStatValuePair(statValuePair2)
    self:AddSection(bodySection)
end
local SPEAK_STATUS_TO_ICON = {
    [VOICE_CHAT_SPEAK_STATE_SPEAKING] = "EsoUI/Art/VOIP/Gamepad/gp_VOIP_speaking.dds",
    [VOICE_CHAT_SPEAK_STATE_MUTED] = "EsoUI/Art/VOIP/Gamepad/gp_VOIP_muted.dds",
}
function ZO_Tooltip:LayoutVoiceChatParticipant(displayName, speakStatus, isMuted)
    if isMuted and speakStatus ~= VOICE_CHAT_SPEAK_STATE_NONE then
        speakStatus = VOICE_CHAT_SPEAK_STATE_MUTED
    end
    local row = self:AcquireSection(self:GetStyle("voiceChatGamepadSpeaker"))
    row:AddLine(ZO_FormatUserFacingDisplayName(displayName), self:GetStyle("voiceChatGamepadSpeakerText"))
    local icon = SPEAK_STATUS_TO_ICON[speakStatus]
    if icon then
        row:AddTexture(icon, self:GetStyle("voiceChatGamepadSpeakerIcon"))
    end
    self:AddSection(row)
end
function ZO_Tooltip:LayoutVoiceChatParticipants(channelData, participantDataList)
    --Header
    local channelType = channelData.channelType
    local titleText
    if channelType == VOICE_CHANNEL_GUILD then
        titleText = zo_strformat(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_GUILD_HEADER, channelData.guildName, channelData.name)
    else
        titleText = channelData.name
    end
    local headerSection = self:AcquireSection(self:GetStyle("voiceChatBodyHeader"))
    headerSection:AddLine(titleText, self:GetStyle("title"))
    local statValuePair = self:AcquireStatValuePair(self:GetStyle("voiceChatPair"))
    statValuePair:SetStat(GetString(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_HEADER), self:GetStyle("voiceChatPairLabel"))
    statValuePair:SetValue(#participantDataList, self:GetStyle("voiceChatPairText"))
    headerSection:AddStatValuePair(statValuePair)
    self:AddSection(headerSection)
    --Reputation
    if channelData.hasBadReputation then
        local reputationSection = self:AcquireSection(self:GetStyle("bodySection"))
        local badRepText
        local platform = GetUIPlatform()
        if platform == UI_PLATFORM_PS4 then
            badRepText = GetString(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_REPUTATION_RESTRICTION_PS4)
        elseif platform == UI_PLATFORM_XBOX then
            badRepText = GetString(SI_GAMEPAD_VOICECHAT_PARTICIPANTS_REPUTATION_RESTRICTION_XB1)
        end
        reputationSection:AddLine(badRepText, self:GetStyle("voiceChatGamepadReputation"))
        self:AddSection(reputationSection)
    end
    --Participants
    for i = 1, #participantDataList do
        local speakerData = participantDataList[i]
        local displayName = speakerData.displayName
        local speakStatus = speakerData.speakStatus
        if speakerData.isMuted then
            speakStatus = VOICE_CHAT_SPEAK_STATE_IDLE
        end
        self:LayoutVoiceChatParticipant(displayName, speakStatus, speakerData.isMuted)
    end
end