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ESO Lua File v100027

ingame/skillsadvisor/keyboard/skillsadvisor_suggestions_keyboard.lua

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ZO_SkillsAdvisor_Suggestions_Keyboard = ZO_Object:Subclass()
local SKILL_SUGGESTION_DATA_TYPE = 1
local SKILL_SUGGESTION_LABEL_TYPE = 2
local SKILL_SUGGESTION_TEXT_TYPE = 3
function ZO_SkillsAdvisor_Suggestions_Keyboard:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:Initialize(control)
    self.control = control
    self.selectedBuildControl = control:GetNamedChild("SelectedBuild")
    self.skillSuggestionListControl = control:GetNamedChild("SkillSuggestionList")
    ZO_SKILLS_ADVISOR_SUGGESTION_FRAGMENT = ZO_FadeSceneFragment:New(control)
    ZO_SKILLS_ADVISOR_WINDOW:AnchorControlInTabContent(control)
    ZO_ScrollList_Initialize(self.skillSuggestionListControl)
    ZO_ScrollList_AddDataType(self.skillSuggestionListControl, SKILL_SUGGESTION_DATA_TYPE, "ZO_SkillsAdvisorSuggestedAbility", 70, function(control, data) self:SetupAbilityEntry(control, data) end)
    ZO_ScrollList_AddDataType(self.skillSuggestionListControl, SKILL_SUGGESTION_LABEL_TYPE, "ZO_SkillsAdvisorSuggestedLabel", 30, function(control, data) self:SetupHeadingLabel(control, data) end)
    ZO_ScrollList_AddDataType(self.skillSuggestionListControl, SKILL_SUGGESTION_TEXT_TYPE, "ZO_SkillsAdvisorSuggestedText", 70, function(control, data) self:SetupHeadingLabel(control, data) end)
    local function OnSkillsAdvisorManagerUpdate()
        if ZO_SKILLS_ADVISOR_SUGGESTION_FRAGMENT:IsShowing() then
            self:LoadSkillSuggestionList()
        end
    end
    SKILLS_WINDOW:RegisterCallback("OnReadyToHandleClickAction", function() self:OnReadyToHandleClickAction() end)
    ZO_SKILLS_ADVISOR_SINGLETON:RegisterCallback("OnSkillsAdvisorDataUpdated", OnSkillsAdvisorManagerUpdate)
    ZO_SKILLS_ADVISOR_SINGLETON:RegisterCallback("RefreshVisibleAbilityLists", OnSkillsAdvisorManagerUpdate)
    ZO_SKILLS_ADVISOR_SUGGESTION_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            self:OnShowing()
        end
    end)
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:OnShowing()
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:LoadSkillSuggestionList()
    local availableAbilityList = ZO_SKILLS_ADVISOR_SINGLETON:GetAvailableAbilityList()
    local scrollData = ZO_ScrollList_GetDataList(self.skillSuggestionListControl)
    ZO_ScrollList_Clear(self.skillSuggestionListControl)
    table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_LABEL_TYPE, { text = GetString(SI_SKILLS_ADVISOR_ADVISED_TITLE) }))
    if #availableAbilityList > 0 then 
        for _, data in ipairs(availableAbilityList) do
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_DATA_TYPE, data))
        end
    else
        table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_TEXT_TYPE, { text = GetString(SI_SKILLS_ADVISOR_NO_ADVISED_ABILITIES_DESCRIPTION) }))
    end
    local purchasedAbilityList = ZO_SKILLS_ADVISOR_SINGLETON:GetPurchasedAbilityList()
    if #purchasedAbilityList > 0 then
        table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_LABEL_TYPE, { text = GetString(SI_SKILLS_ADVISOR_PURCHASED_TITLE) }))
    
        for _, data in ipairs(purchasedAbilityList) do
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(SKILL_SUGGESTION_DATA_TYPE, data))
        end
    end
    ZO_ScrollList_Commit(self.skillSuggestionListControl)
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:SetupHeadingLabel(control, data) 
    local textControl = control:GetNamedChild("Text")
    textControl:SetText(data.text)
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:SetupAbilityEntry(ability, skillProgressionData)
    local skillData = skillProgressionData:GetSkillData()
    local isPassive = skillData:IsPassive()
    local detailedName = (isPassive and skillData:GetNumRanks() > 1) and skillProgressionData:GetFormattedNameWithRank() or skillProgressionData:GetFormattedName()
    ability.nameLabel:SetText(detailedName)
    ability.nameLabel:SetColor(PURCHASED_COLOR:UnpackRGBA())
    ability.lock:SetHidden(skillProgressionData:IsUnlocked())
    ability.skillProgressionData = skillProgressionData
    local morphControl = ability:GetNamedChild("Morph")
    morphControl:SetHidden(isPassive or not skillProgressionData:IsMorph())
    local slot = ability.slot
    slot.skillProgressionData = skillProgressionData
    slot.icon:SetTexture(skillProgressionData:GetIcon())
end
function ZO_SkillsAdvisor_Suggestions_Keyboard:OnReadyToHandleClickAction()
    if self.lastClickedControl then
        local skillProgressionData = self.lastClickedControl.skillProgressionData
        local skillData = skillProgressionData:GetSkillData()
        local skillPointAllocator = skillData:GetPointAllocator()
        if not skillPointAllocator:IsProgressedToKey(skillProgressionData:GetSkillProgressionKey()) then
            if skillPointAllocator:CanPurchase() then
                ZO_Dialogs_ShowDialog("PURCHASE_ABILITY_CONFIRM", skillProgressionData)
                SKILLS_WINDOW:StopSelectedSkillBuildSkillAnimations()
            elseif skillData:IsPassive() then
                if skillPointAllocator:CanIncreaseRank() then
                    ZO_Dialogs_ShowDialog("UPGRADE_ABILITY_CONFIRM", skillData)
                    SKILLS_WINDOW:StopSelectedSkillBuildSkillAnimations()
                end
            else
                if skillPointAllocator:CanMorph() then
                    ZO_Dialogs_ShowDialog("MORPH_ABILITY_CONFIRM", skillData)
                    SKILLS_WINDOW:StopSelectedSkillBuildSkillAnimations()
                end
            end
        end
        self.lastClickedControl = nil
    end
end
    InitializeTooltip(SkillTooltip, control, TOPLEFT, 5, -5, TOPRIGHT)
    control.skillProgressionData:SetKeyboardTooltip(SkillTooltip)
end
    PlaySound(SOUNDS.SKILLS_ADVISOR_SELECT)
    ZO_SKILLS_ADVISOR_SUGGESTION_WINDOW.lastClickedControl = control
    SKILLS_WINDOW:BrowseToSkill(control.skillProgressionData:GetSkillData())
end
    ZO_SKILLS_ADVISOR_SUGGESTION_WINDOW = ZO_SkillsAdvisor_Suggestions_Keyboard:New(control)
end