Back to Home

ESO Lua File v100028

ingame/chatsystem/gamepad/chatmenu_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
ZO_ChatMenu_Gamepad = ZO_Object.MultiSubclass(ZO_Gamepad_ParametricList_Screen, ZO_SocialOptionsDialogGamepad, ZO_GamepadMultiFocusArea_Manager)
ZO_CHAT_MENU_GAMEPAD_LOG_MAX_SIZE = 200
ZO_CHAT_MENU_GAMEPAD_COLOR_MODIFIER = .7
ZO_CHAT_MENU_GAMEPAD_DESATURATION_MODIFIER = .1
ZO_CHAT_MENU_GAMEPAD_LOG_LINE_WIDTH = ZO_GAMEPAD_QUADRANT_1_2_3_CONTAINER_WIDTH - (ZO_GAMEPAD_INTERACTIVE_FILTER_HIGHLIGHT_PADDING * 2) --We squeeze in for the highlighting
------------------
--Initialization--
------------------
function ZO_ChatMenu_Gamepad:New(...)
    local obj = ZO_Object.New(self)
    obj:Initialize(...)
    return obj
end
function ZO_ChatMenu_Gamepad:Initialize(control)
    CHAT_MENU_GAMEPAD_SCENE = ZO_Scene:New("gamepadChatMenu", SCENE_MANAGER)
    local ACTIVATE_ON_SHOW = true
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ACTIVATE_ON_SHOW, CHAT_MENU_GAMEPAD_SCENE)
    ZO_SocialOptionsDialogGamepad.Initialize(self)
    ZO_GamepadMultiFocusArea_Manager.Initialize(self)
end
function ZO_ChatMenu_Gamepad:InitializeFragment()
    local chatMenuFragment = ZO_FadeSceneFragment:New(self.control)
    self.scene:AddFragment(chatMenuFragment)
    self.headerData =
    {
        titleText = GetString(SI_GAMEPAD_TEXT_CHAT),
    }
end
function ZO_ChatMenu_Gamepad:InitializeControls()
    self.messageEntries = {}
    self.nextMessageId = 1
    self.mask = self.control:GetNamedChild("Mask")
    --Log List--
    local list = self:GetMainList()
    list:SetValidateGradient(true)
    list:AddDataTemplate("ZO_ChatMenu_Gamepad_LogLine", function(...) self:SetupLogMessage(...) end, ZO_GamepadMenuEntryTemplateParametricListFunction, function(a, b) return a.data.id == b.data.id end)
    local function HandleListDirectionalInput(result)
        if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
            if list:GetSelectedIndex() == list:GetNumEntries() then
                self:FocusTextInput()
            end
        end
    end
    list:SetSoundEnabled(false)
    self.list = list
    self:BuildChatList()
    self.currentLinkIndex = 1
    self.moreBelowTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_ChatMenu_Gamepad_MoreBelowAnimation", self.mask:GetNamedChild("MoreBelow"))
end
function ZO_ChatMenu_Gamepad:InitializeTextInputSection()
    self.textInputControl = self.mask:GetNamedChild("TextInput")
    --For active focus switching between channel and edit box
    self.textInputFocusSwitcher = ZO_GamepadFocus:New(self.textInputControl, nil, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    --For passive focus switching between text input area and chat entry list
    self.textInputVerticalMovementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_VERTICAL)
end
function ZO_ChatMenu_Gamepad:InitializeChannelDropdown()
    local channelControl = self.textInputControl:GetNamedChild("Channel")
    local channelDropdownControl = channelControl:GetNamedChild("Dropdown")
    local channelDropdown = ZO_ComboBox_ObjectFromContainer(channelDropdownControl)
    channelDropdown:SetSelectedColor(ZO_DISABLED_TEXT)
    channelDropdown:SetSortsItems(false)
    channelDropdown:SetDontSetSelectedTextOnSelection(true)
    self.selectedChannelLabel = channelDropdownControl:GetNamedChild("SelectedItemText")
    self.selectedChannelFakeLabel = channelDropdownControl:GetNamedChild("SelectedItemFakeTextForResizing")
    -- Prepare switches for sorting
    -- These switches are the slash commands used to set the channel (e.g.:/zone)
    -- The channelData holds a table of all the channels and their information,
    -- and the switch lookup provides the mapping of the channel id to the default (e.g.: /zone vs /z) switch needed to go there
    local channelData = CHAT_SYSTEM.channelData
    local switchLookup = CHAT_SYSTEM.switchLookup
    local switches = {}
    for channel in pairs(channelData) do
        local switch = switchLookup[channel]
        --Not every channel in the channel data is going to map to a switch
        if switch then
            switches[#switches + 1] = switch
        end
    end
    table.sort(switches)
    local channelFocusData = {
        keybindText = GetString(SI_GAMEPAD_SELECT_OPTION),
        callback = function()
            channelDropdown:Activate()
        end,
        highlight = channelControl:GetNamedChild("Highlight"),
        control = channelDropdown,
    }
    self.textInputFocusSwitcher:AddEntry(channelFocusData)
    self.channelDropdown = channelDropdown
    self.channelControl = channelControl
    self.sortedChannelSwitches = switches
    local DONT_RESELECT = false
    self:RefreshChannelDropdown(DONT_RESELECT)
end
function ZO_ChatMenu_Gamepad:InitializeTextEdit()
    local textControl = self.textInputControl:GetNamedChild("Text")
    local textEdit = textControl:GetNamedChild("EditBox")
    local function TextEditFocusGained()
        self:FocusTextInput()
        self.textInputAreaFocalArea:Deactivate()
        ZO_GamepadEditBox_FocusGained(textEdit)
    end
    local function TextEditFocusLost()
        ZO_GamepadEditBox_FocusLost(textEdit)
        self:FocusTextInput()
    end
    local function TextEditTextChanged()
        if self.textInputAreaFocalArea:IsFocused() and not self.channelDropdown:IsActive() then
            self.textInputAreaFocalArea:UpdateKeybinds()
        end
    end
    textEdit:SetHandler("OnFocusGained", TextEditFocusGained)
    textEdit:SetHandler("OnFocusLost", TextEditFocusLost)
    textEdit:SetHandler("OnTextChanged", TextEditTextChanged)
    local textEditData = {
        callback = function()
            if not textEdit:HasFocus() then
                textEdit:TakeFocus()
            end
        end,
        highlight = textControl:GetNamedChild("Highlight"),
        control = textEdit,
    }
    self.textInputFocusSwitcher:AddEntry(textEditData)
    self.textEdit = textEdit
end
function ZO_ChatMenu_Gamepad:InitializePassiveFocus()
    --Passive Area Focus--
    local function TextInputAreaActivateCallback()
        self.textInputFocusSwitcher:Activate()
        DIRECTIONAL_INPUT:Activate(self, self.textInputControl)
    end
    local function TextInputAreaDeactivateCallback()
        self.textInputFocusSwitcher:Deactivate()
        DIRECTIONAL_INPUT:Deactivate(self)
    end
    self.textInputAreaFocalArea = ZO_GamepadMultiFocusArea_Base:New(self, TextInputAreaActivateCallback, TextInputAreaDeactivateCallback)
    local function EnableChatDirectionalInputLater()
        if self.chatEntryPanelFocalArea:IsFocused() then
            self.list:SetDirectionalInputEnabled(true)
        end
    end
    local function ChatEntryPanelActivateCallback()
        --We want the chat entry list to wait a moment before it starts processing the input
        --Otherwise it will move immediately on the next frame after gaining focus
        self.list:RefreshVisible()
        self.list:SetSoundEnabled(true)
        self.currentLinkIndex = 1
        self:RefreshTooltip()
    end
    local function ChatEntryPanelDeactivateCallback()
        self.list:SetDirectionalInputEnabled(false)
        self.list:RefreshVisible()
        self.list:SetSoundEnabled(false)
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
    end
    self.chatEntryPanelFocalArea = ZO_GamepadMultiFocusArea_Base:New(self, ChatEntryPanelActivateCallback, ChatEntryPanelDeactivateCallback)
    self:AddNextFocusArea(self.chatEntryPanelFocalArea)
    self:AddNextFocusArea(self.textInputAreaFocalArea)
end
function ZO_ChatMenu_Gamepad:RegisterForEvents()
    local RESELECT = true
    local function RefreshChannelDropdown()
        self:RefreshChannelDropdown(RESELECT)
    end
    local function OnGroupMemberJoined(eventCode, playerName)
        if playerName == GetRawUnitName("player") then
            RefreshChannelDropdown()
        end
    end
    local function OnGroupMemberLeft(eventCode, characterName, reason, isLocalPlayer)
        if isLocalPlayer then
            RefreshChannelDropdown()
        end
    end
    local function OnGuildMemberRankChanged(eventCode, guildId, displayName)
        if displayName == GetDisplayName() then
            RefreshChannelDropdown()
        end
    end
    CALLBACK_MANAGER:RegisterCallback("OnFormattedChatEvent", function(...) self:AddMessage(...) end)
    CALLBACK_MANAGER:RegisterCallback("OnChatSetChannel", function(...) self:OnChatChannelChanged(...) end)
    self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:ReadjustFixedCenterOffset() end)
    self.control:RegisterForEvent(EVENT_GROUP_MEMBER_JOINED, OnGroupMemberJoined)
    self.control:RegisterForEvent(EVENT_GROUP_MEMBER_LEFT, OnGroupMemberLeft)
    self.control:RegisterForEvent(EVENT_GUILD_SELF_JOINED_GUILD, RefreshChannelDropdown)
    self.control:RegisterForEvent(EVENT_GUILD_SELF_LEFT_GUILD, RefreshChannelDropdown)
    self.control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, OnGuildMemberRankChanged)
    self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, RefreshChannelDropdown)
    self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, RefreshChannelDropdown)
end
function ZO_ChatMenu_Gamepad:InitializeFocusKeybinds()
    local function LinkShouldersEnabled()
        local targetData = self.list:GetTargetData()
        if targetData then
            local links = targetData.data.links
            if links then
                return #links > 1
            end
        end
        return false
    end
    self.chatEntryListKeybindDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Back to text input
        {
            name = GetString(SI_GAMEPAD_BACK_OPTION),
            keybind = "UI_SHORTCUT_NEGATIVE",
            callback = function()
                self:FocusTextInput()
            end,
            sound = SOUNDS.GAMEPAD_MENU_BACK,
        },
        -- Open Link (super special keybind)
        {
            name = function()
                local targetData = self.list:GetTargetData()
                local currentLink = targetData.data.links[self.currentLinkIndex]
                if currentLink.linkType == GUILD_LINK_TYPE then
                    return GetString(SI_GAMEPAD_GUILD_LINK_KEYBIND)
                elseif currentLink.linkType == HELP_LINK_TYPE then
                    return GetString(SI_GAMEPAD_OPEN_HELP_LINK_KEYBIND)
                end
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
            alignment = KEYBIND_STRIP_ALIGN_RIGHT,
            callback = function()
                local targetData = self.list:GetTargetData()
                local currentLink = targetData.data.links[self.currentLinkIndex]
                if currentLink.linkType == GUILD_LINK_TYPE then
                    local text, color, linkType, guildId = ZO_LinkHandler_ParseLink(currentLink.link)
                    GUILD_BROWSER_GUILD_INFO_GAMEPAD:ShowWithGuild(guildId)
                elseif currentLink.linkType == HELP_LINK_TYPE then
                    local helpCategoryIndex, helpIndex = GetHelpIndicesFromHelpLink(currentLink.link)
                    if helpCategoryIndex and helpIndex then
                        HELP_TUTORIALS_ENTRIES_GAMEPAD:Push(helpCategoryIndex, helpIndex)
                    end
                end
            end,
            visible = function()
                local targetData = self.list:GetTargetData()
                if targetData.data.links then
                    local currentLink = targetData.data.links[self.currentLinkIndex]
                    if currentLink then
                        return currentLink.linkType == GUILD_LINK_TYPE or currentLink.linkType == HELP_LINK_TYPE
                    end
                end
                return false
            end
        },
        -- cycle tooltip
        {
            alignment = KEYBIND_STRIP_ALIGN_RIGHT,
            name = GetString(SI_GAMEPAD_CHAT_MENU_CYCLE_TOOLTIP_BINDING),
            keybind = "UI_SHORTCUT_INPUT_RIGHT",
            callback = function()
                self.currentLinkIndex = self.currentLinkIndex + 1
                local targetData = self.list:GetTargetData()
                if self.currentLinkIndex > #targetData.data.links then
                    self.currentLinkIndex = 1
                end
                self:RefreshTooltip(targetData)
                KEYBIND_STRIP:UpdateKeybindButtonGroup(self.chatEntryListKeybindDescriptor)
            end,
            visible = LinkShouldersEnabled,
        },
        {
            --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
            name = "Gamepad Chat Previous Link",
            ethereal = true,
            keybind = "UI_SHORTCUT_INPUT_LEFT",
            callback = function()
                self.currentLinkIndex = self.currentLinkIndex - 1
                local targetData = self.list:GetTargetData()
                if self.currentLinkIndex == 0 then
                    self.currentLinkIndex = #targetData.data.links
                end
                self:RefreshTooltip(targetData)
            end,
            enabled = LinkShouldersEnabled,
        }
    }
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.chatEntryListKeybindDescriptor, self.list)
    local function AreOptionsAvailable()
        local targetData = self.list:GetTargetData()
        if targetData then
            local data = targetData.data
            if data then
                if data.fromDisplayName and data.fromDisplayName ~= "" and self:HasAnyShownOptions() then
                    return true
                end
            end
        end
        return false
    end
    local DEFAULT_CALLBACK, DEFAULT_KEYBIND, DEFAULT_NAME, DEFAULT_SOUND
    self:AddSocialOptionsKeybind(self.chatEntryListKeybindDescriptor, DEFAULT_CALLBACK, DEFAULT_KEYBIND, DEFAULT_NAME, DEFAULT_SOUND, AreOptionsAvailable)
    self.chatEntryPanelFocalArea:SetKeybindDescriptor(self.chatEntryListKeybindDescriptor)
    self.textInputAreaKeybindDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                local data = self.textInputFocusSwitcher:GetFocusItem()
                data.callback()
            end,
        },
        {
            name = GetString(SI_GAMEPAD_CHAT_MENU_SEND_KEYBIND),
            keybind = "UI_SHORTCUT_SECONDARY",
            callback = function()
                local CURRENT_CHANNEL, CURRENT_TARGET
                local DONT_SHOW_HUD_WINDOW = true
                AutoSendChatInput(self.textEdit:GetText(), CURRENT_CHANNEL, CURRENT_TARGET, DONT_SHOW_HUD_WINDOW)
                self.textEdit:Clear()
            end,
            enabled = function()
                local text = self.textEdit:GetText()
                return text and text ~= ""
            end,
        }
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.textInputAreaKeybindDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
    self.textInputAreaFocalArea:SetKeybindDescriptor(self.textInputAreaKeybindDescriptor)
end
----------
--Events--
----------
function ZO_ChatMenu_Gamepad:OnDeferredInitialize()
end
function ZO_ChatMenu_Gamepad:PerformUpdate()
    -- We have to override this to prevent an assert in the base class
end
function ZO_ChatMenu_Gamepad:OnShow()
    self:FocusTextInput()
end
function ZO_ChatMenu_Gamepad:OnHiding()
    if self.currentFocalArea then
        self.currentFocalArea:Deactivate()
    end
end
function ZO_ChatMenu_Gamepad:FocusTextInput()
    if self.scene:IsShowing() then
        if self.currentFocalArea ~= self.textInputAreaFocalArea then
            if self.currentFocalArea then
                self.currentFocalArea:Deactivate()
            end
            self.currentFocalArea = self.textInputAreaFocalArea
        end
        self.currentFocalArea:Activate()
        self.textInputFocusSwitcher:SetFocusToMatchingEntry(self.textEdit)
    end
end
function ZO_ChatMenu_Gamepad:UpdateDirectionalInput()
    --We don't want to change focus to the chat entry area if there are no entries to scroll through
    if self.list:GetNumEntries() > 0 then
        local result = self.textInputVerticalMovementController:CheckMovement()
        if result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
            self.textInputAreaFocalArea:HandleMovePrevious()
        end
    end
end
do
    local FIXED_CENTER_OFFSET_PADDING = 37
    function ZO_ChatMenu_Gamepad:ReadjustFixedCenterOffset()
        local scrollHeight = self.list.control:GetHeight()
        local fixedCenterOffset = scrollHeight / 2 - FIXED_CENTER_OFFSET_PADDING
        self.list:SetFixedCenterOffset(fixedCenterOffset)
    end
end
function ZO_ChatMenu_Gamepad:SetupLogMessage(control, data, selected, reselectingDuringRebuild, enabled, active)
    ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
    local entryData = data.data
    local r, g, b = GetChatCategoryColor(entryData.category)
    local useSelectedColor = selected and self.chatEntryPanelFocalArea:IsFocused()
    local colorSelectedModifier = useSelectedColor and 1 or ZO_CHAT_MENU_GAMEPAD_COLOR_MODIFIER
    control.label:SetColor(r * colorSelectedModifier, g * colorSelectedModifier, b * colorSelectedModifier, 1)
    control.label:SetDesaturation(useSelectedColor and 0 or ZO_CHAT_MENU_GAMEPAD_DESATURATION_MODIFIER)
end
do
    local LINK_GMATCH_PATTERN = "|H.-|h.-|h"
    local LINK_TYPE_MATCH_PATTERN = "|H%d:(.-):"
    function ZO_ChatMenu_Gamepad:AddMessage(message, category, targetChannel, fromDisplayName, rawMessageText)
        if message ~= nil then
            local targetIndex = self.list:GetTargetIndex()
            local selectingMostRecent = targetIndex == #self.messageEntries
            local links
            --Only chat channel messages will have raw text, because they're the only ones that could have links in them
            if rawMessageText then
                links = {}
                ZO_ExtractLinksFromText(rawMessageText, ZO_VALID_LINK_TYPES_CHAT, links)
                links = #links > 0 and links or nil
            end
            local messageEntry = ZO_GamepadEntryData:New(message)
            messageEntry:SetFontScaleOnSelection(false)
            messageEntry.data = 
            {
                id = self.nextMessageId,
                fromDisplayName = fromDisplayName,
                category = category,
                targetChannel = targetChannel,
                rawMessageText = rawMessageText,
                links = links,
            }
            self.nextMessageId = self.nextMessageId + 1
            table.insert(self.messageEntries, messageEntry)
            if #self.messageEntries > ZO_CHAT_MENU_GAMEPAD_LOG_MAX_SIZE then
                table.remove(self.messageEntries, 1)
                self:BuildChatList()
            else
                self.list:AddEntry("ZO_ChatMenu_Gamepad_LogLine", messageEntry)
                self.list:Commit()
            end
            if selectingMostRecent then
                self.list:SetSelectedIndex(#self.messageEntries)
            end
        end
    end
end
do
    local function IsEntryForCurrentChannel(entry)
        local channelData = CHAT_SYSTEM:GetCurrentChannelData()
        return entry.data == channelData
    end
    function ZO_ChatMenu_Gamepad:OnChatChannelChanged()
        --Set the dropdown selection to the appropriate channel
        self.channelDropdown:SetSelectedItemByEval(IsEntryForCurrentChannel, true)
        
        --Set the selected item text for the dropdown to the appropriate text
        local channelData, channelTarget = CHAT_SYSTEM:GetCurrentChannelData()
        local channelText
        if channelTarget then
            --Console can only have display names. This won't do anything to character names on PC
            channelTarget = ZO_FormatUserFacingDisplayName(channelTarget)
            channelText = zo_strformat(SI_CHAT_ENTRY_TARGET_FORMAT, GetChannelName(channelData.id), channelTarget)
        else
            channelText = zo_strformat(SI_CHAT_ENTRY_GENERAL_FORMAT, GetChannelName(channelData.id))
        end
        self.selectedChannelLabel:SetText(channelText)
        local r, g, b = CHAT_SYSTEM:GetCategoryColorFromChannel(channelData.id)
        self.selectedChannelLabel:SetColor(r, g, b, 1)
        self.textEdit:SetColor(r, g, b)
        --Set the dropdown width to be wide enough to fit the text
        local stringWidth = self.selectedChannelFakeLabel:GetStringWidth(zo_strupper(channelText)) / GetUIGlobalScale()
        self.channelControl:SetWidth(zo_max(self.channelDropdown.minimumWidth, stringWidth))
    end
end
function ZO_ChatMenu_Gamepad:RefreshMoreBelow(targetSelectedIndex)
    local isMoreBelow = targetSelectedIndex < self.list:GetNumItems()
    if isMoreBelow then
        self.moreBelowTimeline:PlayForward()
    else
        self.moreBelowTimeline:PlayBackward()
    end
end
function ZO_ChatMenu_Gamepad:RefreshChannelDropdown(reselectDuringRebuild)
    local function OnChannelSelected(_, _, entry, _)
        local data = entry.data
        --Target means we don't yet have enough info to properly change channels
        if data and not data.target then
            CHAT_SYSTEM:SetChannel(data.id)
        end
    end
    local switchLookup = CHAT_SYSTEM.switchLookup
    local channelDropdown = self.channelDropdown
    channelDropdown.minimumWidth = 0
    channelDropdown:ClearItems()
    --Add sorted switches
    for i, switch in ipairs(self.sortedChannelSwitches) do
        --The switchLookup also includes a backward lookup to use any switch (not just defaults) to find the associated channel data
        local channelData = switchLookup[switch]
        --TODO: Figure out an elegant way to handle /tell using a gamepad and virtual keyboard for display names on a console (see also TODO in OnChannelSelected)
        if channelData and not channelData.target and (not channelData.requires or channelData.requires(channelData.id)) then
            local r, g, b = CHAT_SYSTEM:GetCategoryColorFromChannel(channelData.id)
            local itemColor = ZO_ColorDef:New(r, g, b)
            local coloredSwitchText = itemColor:Colorize(switch)
            local entry = ZO_ComboBox:CreateItemEntry(coloredSwitchText, OnChannelSelected)
            entry.data = channelData
            channelDropdown:AddItem(entry, ZO_COMBOBOX_SUPRESS_UPDATE)
            local stringWidth = self.selectedChannelFakeLabel:GetStringWidth(zo_strupper(switch)) / GetUIGlobalScale()
            channelDropdown.minimumWidth = zo_max(stringWidth, channelDropdown.minimumWidth)
        end
    end
    if reselectDuringRebuild then
        self:OnChatChannelChanged()
    end
end
function ZO_ChatMenu_Gamepad:OnTargetChanged(list, targetData, oldTargetData, reachedTarget, targetSelectedIndex)
    self:RefreshMoreBelow(targetSelectedIndex)
    self:SetupOptions(targetData)
    self.currentLinkIndex = 1
    if self.chatEntryPanelFocalArea:IsFocused() then
        self.chatEntryPanelFocalArea:UpdateKeybinds()
        self:RefreshTooltip(targetData)
    end
end
function ZO_ChatMenu_Gamepad:RefreshTooltip(targetData)
    local targetData = targetData or self.list:GetTargetData()
    if targetData then
        local links = targetData.data.links
        if links then
            local currentLinkData = links[self.currentLinkIndex]
            local linkType = currentLinkData.linkType
            local link = currentLinkData.link
            --TODO: Implement quest item links and maybe books (if we even care about books)
            if linkType == COLLECTIBLE_LINK_TYPE then
                GAMEPAD_TOOLTIPS:LayoutCollectibleFromLink(GAMEPAD_RIGHT_TOOLTIP, link)
            elseif linkType == ACHIEVEMENT_LINK_TYPE then
                GAMEPAD_TOOLTIPS:LayoutAchievementFromLink(GAMEPAD_RIGHT_TOOLTIP, link)
            elseif linkType == ITEM_LINK_TYPE then
                GAMEPAD_TOOLTIPS:LayoutItem(GAMEPAD_RIGHT_TOOLTIP, link)
            elseif linkType == GUILD_LINK_TYPE then
                GAMEPAD_TOOLTIPS:LayoutGuildLink(GAMEPAD_RIGHT_TOOLTIP, link)
            elseif linkType == HELP_LINK_TYPE then
                GAMEPAD_TOOLTIPS:LayoutHelpLink(GAMEPAD_RIGHT_TOOLTIP, link)
            end
            return
        end
    end
    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
end
function ZO_ChatMenu_Gamepad:BuildChatList()
    --TODO: Implement filtering systems
    self.list:Clear()
    for i, entry in ipairs(self.messageEntries) do
        self.list:AddEntry("ZO_ChatMenu_Gamepad_LogLine", entry)
    end
    self.list:Commit()
end
function ZO_ChatMenu_Gamepad:SetupOptions(entryData)
    local data = entryData.data
    local socialData = 
    {
        displayName = data.fromDisplayName,
        category = data.category,
        targetChannel = data.targetChannel,
    }
    ZO_SocialOptionsDialogGamepad.SetupOptions(self, socialData)
end
function ZO_ChatMenu_Gamepad:BuildOptionsList()
    local groupId = self:AddOptionTemplateGroup(ZO_SocialOptionsDialogGamepad.GetDefaultHeader)
    
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildGamerCardOption, IsConsoleUI)
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildInviteToGroupOption, ZO_SocialOptionsDialogGamepad.ShouldAddInviteToGroupOption)
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildWhisperOption)
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildAddFriendOption, ZO_SocialOptionsDialogGamepad.ShouldAddFriendOption)
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildSendMailOption, ZO_SocialOptionsDialogGamepad.ShouldAddSendMailOption)
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildIgnoreOption, ZO_SocialOptionsDialogGamepad.SelectedDataIsNotPlayer)
end
--------------
--Global XML--
--------------
do
    local function GetHeight(self)
        return self.label:GetTextHeight()
    end
        self.GetHeight = GetHeight
        self.label = self:GetNamedChild("Label")
    end
end
    CHAT_MENU_GAMEPAD = ZO_ChatMenu_Gamepad:New(self)
end