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local consolePregameStates =
{
[ "CreateLinkAccount" ] =
{
return false
end ,
end ,
end ,
return "NoCreateLinkAccountLoading"
end ,
} ,
[ "LegalAgreements" ] =
{
return false
end ,
end ,
end ,
return "AcceptLegalDocs"
end ,
} ,
[ "AcceptLegalDocs" ] =
{
return false
end ,
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , AcceptLegalDocs , GetString ( SI_GAMEPAD_PREGAME_LOADING ) )
end ,
end ,
return "NoCreateLinkAccountLoading"
end ,
} ,
[ "CreateAccountSetup" ] =
{
return false
end ,
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "CreateLinkAccount" , LoadCountryData , GetString ( SI_GAMEPAD_PREGAME_LOADING ) )
end ,
end ,
return "CreateAccount"
end ,
} ,
[ "CreateAccount" ] =
{
return false
end ,
end ,
end ,
return "CreateAccountLoading" , CREATE_ACCOUNT_GAMEPAD . enteredEmail , CREATE_ACCOUNT_GAMEPAD . ageValid , CREATE_ACCOUNT_GAMEPAD . emailSignup , CREATE_ACCOUNT_GAMEPAD . countryCode
end ,
} ,
[ "CreateAccountLoading" ] =
{
return false
end ,
end
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , CreateAccount , GetString ( SI_CREATEACCOUNT_CREATING_ACCOUNT ) , CREATE_ACCOUNT_BACKGROUND_FRAGMENT , CREATE_ACCOUNT_IMAGES_FRAGMENT_CONSOLE )
end ,
end ,
return "CreateAccountFinished"
end ,
} ,
[ "CreateAccountFinished" ] =
{
return false
end ,
end ,
end ,
return "NoCreateLinkAccountLoading"
end ,
} ,
[ "LinkAccount" ] =
{
return false
end ,
end ,
end ,
return "ConfirmLinkAccount" , LINK_ACCOUNT_GAMEPAD . username , LINK_ACCOUNT_GAMEPAD . password
end ,
} ,
[ "ConfirmLinkAccount" ] =
{
return false
end ,
end ,
end ,
return "LinkAccountLoading" , username , password
end ,
} ,
[ "LinkAccountLoading" ] =
{
return false
end ,
else
end
end
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , LinkAccount , GetString ( SI_LINKACCOUNT_LINKING_ACCOUNT ) , LINK_ACCOUNT_BACKGROUND_FRAGMENT , LINK_ACCOUNT_IMAGES_FRAGMENT_CONSOLE )
end ,
end ,
return "LinkAccountFinished"
end ,
} ,
[ "LinkAccountFinished" ] =
{
return false
end ,
end ,
end ,
return "NoCreateLinkAccountLoading"
end ,
} ,
}
--This will probably need to be more robust (similar to non console PregameStates) as more pregame comes online
if not ZO_PREGAME_HAD_GLOBAL_ERROR then
if ZO_PREGAME_IS_CHAPTER_OPENING_CINEMATIC_PLAYING then
ZO_PREGAME_IS_CHAPTER_OPENING_CINEMATIC_PLAYING = false
elseif ZO_PREGAME_IS_CHARACTER_SELECT_CINEMATIC_PLAYING then
ZO_PREGAME_IS_CHARACTER_SELECT_CINEMATIC_PLAYING = false
else
end
end
else
-- error cases just reset the flags
ZO_PREGAME_IS_CHAPTER_OPENING_CINEMATIC_PLAYING = false
ZO_PREGAME_IS_CHARACTER_SELECT_CINEMATIC_PLAYING = false
end
end
EVENT_MANAGER : RegisterForEvent ( "PregameStateManager" , EVENT_VIDEO_PLAYBACK_COMPLETE , OnVideoPlaybackComplete )
EVENT_MANAGER : RegisterForEvent ( "PregameStateManager" , EVENT_VIDEO_PLAYBACK_ERROR , OnVideoPlaybackComplete )
end
return
end
ZO_PREGAME_HAD_GLOBAL_ERROR = true
local errorString
local errorStringFormat
if logoutError ~= nil and logoutError ~= LOGOUT_ERROR_UNKNOWN_ERROR then
if errorStringFormat ~= "" then
end
elseif globalErrorCode ~= nil and globalErrorCode ~= GLOBAL_ERROR_CODE_NO_ERROR then
-- if the error code is not in LogoutReason then it is probably in the GlobalErrorCode enum
if errorStringFormat ~= "" then
end
end
if errorString == nil or errorString == "" then
end
end
local FORCE = true
end
end
--Don't return to IIS if we're on Server Select and NO_PROFILE was returned because they probably cancelled the selection
if isSuccess == false and not ( profileError == PROFILE_LOGIN_ERROR_NO_PROFILE and SCENE_MANAGER : IsShowing ( "GameStartup" ) ) then
local errorString
if errorStringFormat == "" then
end
end
end
EVENT_MANAGER : RegisterForEvent ( "PregameStateManager" , EVENT_DISCONNECTED_FROM_SERVER , OnServerDisconnectError )
EVENT_MANAGER : RegisterForEvent ( "PregameStateManager" , EVENT_PROFILE_LOGIN_RESULT , OnProfileLoginResult )
end
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