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local DIRTY =
{
ALL = 1 ,
NUM_CREATABLE = 2 ,
MEETS_REQUIREMENTS = 3 ,
}
return obj
end
end )
end )
end )
EVENT_MANAGER : RegisterForEvent ( "ZO_ProvisionerManager" , EVENT_INVENTORY_SINGLE_SLOT_UPDATE , function ( )
end )
EVENT_MANAGER : RegisterForEvent ( "ZO_ProvisionerManager" , EVENT_NON_COMBAT_BONUS_CHANGED , function ( eventCode , nonCombatBonusType )
if GetTradeskillTypeForNonCombatBonusLevelType ( nonCombatBonusType ) ~= CRAFTING_TYPE_INVALID or nonCombatBonusType == NON_COMBAT_BONUS_PROVISIONING_RARITY_LEVEL then
end
end )
end
end
end
end
else
recipe . maxIterationsForIngredients = self : CalculateMaxIterationsForIngredients ( recipe . recipeListIndex , recipe . recipeIndex , recipe . numIngredients )
end
end
end
end
end
end
end
end
-- This calculates the number of times we could perform a craft with the ingredients we currently have, ignoring space or cost or other limits.
-- To find out how many iterations you can actually do in one go, use GetMaxIterationsPossibleForRecipe() instead.
function ZO_ProvisionerManager : CalculateMaxIterationsForIngredients ( recipeListIndex , recipeIndex , numIngredients )
if numIngredients == 0 then
return 0
end
local minCount = math . huge
for ingredientIndex = 1 , numIngredients do
local requiredQuantity = GetRecipeIngredientRequiredQuantity ( recipeListIndex , recipeIndex , ingredientIndex )
local ingredientCount = GetCurrentRecipeIngredientCount ( recipeListIndex , recipeIndex , ingredientIndex )
if minCount == 0 then
return 0
end
end
return minCount
end
return false
end
end
return true
end
if qualityReq == 0 then
return true
else
--Only exclusively provisioning system recipes have a quality requirement
end
end
do
local DEFAULT_RECIPE_CREATE_SOUND = SOUNDS . DEFAULT_RECIPE_CRAFTED
return function ( _ , lastIndex )
end
end
local recipeListName , numRecipes , upIcon , downIcon , overIcon , _ , recipeListCreateSound = GetRecipeListInfo ( recipeListIndex )
local _ , recipeName , numIngredients , _ , qualityReq , specialIngredientType , requiredCraftingStationType = GetRecipeInfo ( recipeListIndex , recipeIndex )
local maxIterationsForIngredients = self : CalculateMaxIterationsForIngredients ( recipeListIndex , recipeIndex , numIngredients )
local tradeskillsLevelReqs = { }
local tradeskill , levelReq = GetRecipeTradeskillRequirement ( recipeListIndex , recipeIndex , tradeskillIndex )
tradeskillsLevelReqs [ tradeskill ] = levelReq
end
local createSound = recipeListCreateSound
if createSound == "" then
createSound = DEFAULT_RECIPE_CREATE_SOUND
end
local recipe = {
recipeListName = recipeListName ,
recipeListIndex = recipeListIndex ,
recipeIndex = recipeIndex ,
qualityReq = qualityReq ,
specialIngredientType = specialIngredientType ,
numIngredients = numIngredients ,
maxIterationsForIngredients = maxIterationsForIngredients ,
createSound = createSound ,
iconFile = resultIcon ,
quality = quality ,
tradeskillsLevelReqs = tradeskillsLevelReqs ,
requiredCraftingStationType = requiredCraftingStationType ,
}
if not recipeList then
recipeList =
{
recipeListName = recipeListName ,
recipeListIndex = recipeListIndex ,
upIcon = upIcon ,
downIcon = downIcon ,
overIcon = overIcon ,
recipes = { }
}
end
end
end
end
end
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