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return object
end
local dialogInfo =
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
title =
{
} ,
parametricList = { } , --we'll generate the entries on setup
buttons =
{
-- Select Button
{
end ,
end ,
} ,
--Back
{
} ,
} ,
}
end
--Pin Entry Creation
entryData . pin = pin
return entryData
end
--Travel Entries
do
end
end
local firstPin = firstPinHandlerInfo . pin
local secondPin = secondPinHandlerInfo . pin
if isFirstLocked ~= isSecondLocked then
return isFirstLocked
else
return firstName < secondName
end
end
local pin = selectedData . pin
return canTravel
end
local HEADER_TYPES =
{
HEADER_TRAVEL = 1 ,
HEADER_CROWN_STORE = 2 ,
HEADER_UPGRADE_CHAPTER = 3 ,
}
local HEADER_STRINGS =
{
}
function ZO_WorldMapChoiceDialog_Gamepad : AddTravelDialogItems ( parametricListEntries , mouseOverPinHandlers )
--Only create each header once
local headersAdded = { }
local travelPinHandlers = { }
if gamepadPinActionGroup == ZO_WORLD_MAP_GAMEPAD_PIN_ACTION_GROUP_FAST_TRAVEL then
end
end
local pin = pinHandlerInfo . pin
local headerType = HEADER_TYPES . HEADER_TRAVEL
headerType = pin : GetLinkedCollectibleType ( ) == COLLECTIBLE_CATEGORY_TYPE_CHAPTER and HEADER_TYPES . HEADER_UPGRADE_CHAPTER or HEADER_TYPES . HEADER_CROWN_STORE
end
local entryData = self : CreatePinEntryData ( zo_strformat ( SI_WORLD_MAP_LOCATION_NAME , name ) , icon , pin , handler )
end
local dialogListEntry = { entryData = entryData , template = "ZO_GamepadMenuEntryNoCapitalization" }
if not headersAdded [ headerType ] then
headersAdded [ headerType ] = true
end
end
end
end
--Quest Entries
do
local firstPin = firstPinHandlerInfo . pin
local secondPin = secondPinHandlerInfo . pin
return firstName < secondName
end
function ZO_WorldMapChoiceDialog_Gamepad : AddQuestDialogItems ( parametricListEntries , mouseOverPinHandlers )
local questPinHandlers = { }
local gamepadPinActionGroup = ZO_WorldMap_GetGamepadPinActionGroupForHandler ( pinHandlerInfo . handler )
if gamepadPinActionGroup == ZO_WORLD_MAP_GAMEPAD_PIN_ACTION_GROUP_QUEST then
end
end
local pin = pinHandlerInfo . pin
local icon = isAssisted and CONSTANTS . FOCUSED_QUEST_ICON or nil
local dialogListEntry = { entryData = entryData , template = "ZO_GamepadMenuEntryNoCapitalization" }
end
end
end
end
--Respawn Entries
function ZO_WorldMapChoiceDialog_Gamepad : AddRespawnDialogItems ( parametricListEntries , mouseOverPinHandlers )
if gamepadPinActionGroup == ZO_WORLD_MAP_GAMEPAD_PIN_ACTION_GROUP_RESPAWN then
local pin = pinHandlerInfo . pin
local canRespawn = true
canRespawn = false
end
end
if canRespawn then
local dialogListEntry = { entryData = entryData , template = "ZO_GamepadMenuEntryNoCapitalization" }
end
end
end
end
end
--List Construction
local parametricListEntries = dialog . info . parametricList
end
end
--Events
--A pin that we were showing in the dialog was just removed from the map.
local parametricListEntries = parametricDialog . info . parametricList
local entryRemoved = false
if dialogListEntry . entryData . pin == pin then
--if we are removing a header entry then migrate that header label to the next entry in the section if it exists
local nextListEntry = parametricListEntries [ i + 1 ]
--if it already has a header it is the start of the next section
end
end
entryRemoved = true
break
end
end
if entryRemoved then
if # parametricListEntries == 0 then
else
end
end
end
end
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