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ESO Lua File v100030

ingame/tutorial/tutorial.lua

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TUTORIAL_SYSTEM = nil
local function AreTutorialsEnabled()
    return GetSetting_Bool(SETTING_TYPE_TUTORIAL, TUTORIAL_ENABLED_SETTING_ID)
end
ZO_Tutorials = ZO_Object:Subclass()
function ZO_Tutorials:New(...)
    local tutorial = ZO_Object.New(self)
    tutorial:Initialize(...)
    return tutorial
end
function ZO_Tutorials:Initialize(control)
    self.control = control
    self.tutorialHandlers = {}
    self.tutorialQueue = {}
    -- Events that have no TutorialTriggerHandler
    control:RegisterForEvent(EVENT_DISPLAY_TUTORIAL, function(eventCode, ...) self:DisplayOrQueueTutorial(...) end)
    control:RegisterForEvent(EVENT_REMOVE_TUTORIAL, function(eventCode, ...) self:OnRemoveTutorial(...) end)
    control:RegisterForEvent(EVENT_TUTORIAL_SYSTEM_ENABLED_STATE_CHANGED, function(eventCode, enabled) self:OnTutorialEnabledStateChanged(enabled) end)
    do
        local triggerHandlers = ZO_Tutorial_GetTriggerHandlers()
        local function OnTriggeredEvent(eventCode, ...)
            local tutorialTypeToTrigger = triggerHandlers[eventCode](...)
            if tutorialTypeToTrigger then
                TriggerTutorial(tutorialTypeToTrigger)
            end
        end
        -- Unfortunate events that overlap with tutorial triggers
        local hasPlayerActivatedEvent = triggerHandlers[EVENT_PLAYER_ACTIVATED] ~= nil
        control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function(...)
            if hasPlayerActivatedEvent then
                OnTriggeredEvent(...)
            end
            -- Dequeue tutorial display events
            -- I use a while loop just in case the list changes while I'm calling the tutorial function
            while #self.tutorialQueue > 0 do 
                self.tutorialQueue[1]()
                table.remove(self.tutorialQueue, 1)
            end
        end)
        for event in pairs(triggerHandlers) do
            if event ~= EVENT_PLAYER_ACTIVATED then --avoid ones we've already registered
                control:RegisterForEvent(event, OnTriggeredEvent)
            end
        end
    end
    self:AddTutorialHandler(ZO_BriefHudTutorial:New(control))
    self:AddTutorialHandler(ZO_HudInfoTutorial:New(control))
    self:AddTutorialHandler(ZO_UiInfoBoxTutorial:New(control))
    if IsKeyboardUISupported() then
        self:AddTutorialHandler(ZO_PointerBoxTutorial:New(control))
    end
end
function ZO_Tutorials:DisplayOrQueueTutorial(tutorialIndex, priority)
    local currentScene = SCENE_MANAGER:GetCurrentScene()
    if currentScene == nil then
       -- Queue Tutorial
       self.tutorialQueue[#self.tutorialQueue + 1] = function() self:OnDisplayTutorial(tutorialIndex, priority) end
    else
        self:OnDisplayTutorial(tutorialIndex, priority)
    end
end
function ZO_Tutorials:AddTutorialHandler(handler)
    self.tutorialHandlers[handler:GetTutorialType()] = handler
end
function ZO_Tutorials:SuppressTutorialType(tutorialType, suppress, reason)
    if self.tutorialHandlers[tutorialType] then
        self.tutorialHandlers[tutorialType]:SuppressTutorials(suppress, reason)
    end
end
function ZO_Tutorials:RegisterTriggerLayoutInfo(tutorialType, ...)
    if self.tutorialHandlers[tutorialType] then
        self.tutorialHandlers[tutorialType]:RegisterTriggerLayoutInfo(...)
    end
end
function ZO_Tutorials:RemoveTutorialByTrigger(tutorialType, tutorialTrigger)
    if self.tutorialHandlers[tutorialType] then
        self.tutorialHandlers[tutorialType]:RemoveTutorialByTrigger(tutorialTrigger)
    end
end
function ZO_Tutorials:OnTutorialEnabledStateChanged(enabled)
    if not enabled then
        for type, handler in pairs(self.tutorialHandlers) do
            handler:ClearAll()
        end
    end
end
function ZO_Tutorials:ForceRemoveAll()
    for type, handler in pairs(self.tutorialHandlers) do
        if handler:GetCurrentlyDisplayedTutorialIndex() then
        end
    end
end
function ZO_Tutorials:OnDisplayTutorial(tutorialIndex)
    local tutorialType = GetTutorialType(tutorialIndex)
    if self.tutorialHandlers[tutorialType] then
        local priority = GetTutorialDisplayPriority(tutorialIndex)
        self.tutorialHandlers[tutorialType]:OnDisplayTutorial(tutorialIndex, priority)
    end
end
function ZO_Tutorials:OnRemoveTutorial(tutorialIndex)
    local tutorialType = GetTutorialType(tutorialIndex)
    if self.tutorialHandlers[tutorialType] then
        self.tutorialHandlers[tutorialType]:OnRemoveTutorial(tutorialIndex)
    end
end
function ZO_Tutorials:ShowHelp()
    for type, handler in pairs(self.tutorialHandlers) do
        if handler:ShowHelp() then
            return true
        end
    end
    return false
end
function ZO_Tutorials:TriggerTutorialWithDeferredAction(triggerType, tutorialCompletedCallback)
    local triggerEventTag = "ZO_TutorialTrigger"..triggerType
    local function OnTutorialTriggerCompleted(eventCode, completedTriggerType)
        if completedTriggerType == triggerType then
            EVENT_MANAGER:UnregisterForEvent(triggerEventTag, EVENT_TUTORIAL_TRIGGER_COMPLETED)
            tutorialCompletedCallback()
        end
    end
    EVENT_MANAGER:RegisterForEvent(triggerEventTag, EVENT_TUTORIAL_TRIGGER_COMPLETED, OnTutorialTriggerCompleted)
    TriggerTutorial(triggerType)
end
    TUTORIAL_SYSTEM = ZO_Tutorials:New(control)
end