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GAMEPAD_INCLUDE_DEADZONE = true
GAMEPAD_EXCLUDE_DEADZONE = false
end
end
end
end
end
local leftTrigger = {
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end
if listControl then
end
end ,
ethereal = true ,
end
if list : IsActive ( ) and not list : IsEmpty ( ) and not list : SetPreviousSelectedDataByEval ( optionalHeaderComparator or DefaultIsDataHeader , ZO_PARAMETRIC_MOVEMENT_TYPES . JUMP_PREVIOUS ) then
end
end ,
}
local rightTrigger = {
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end
if listControl then
end
end ,
ethereal = true ,
end
if list : IsActive ( ) and not list : IsEmpty ( ) and not list : SetNextSelectedDataByEval ( optionalHeaderComparator or DefaultIsDataHeader , ZO_PARAMETRIC_MOVEMENT_TYPES . JUMP_NEXT ) then
end
end ,
}
return leftTrigger , rightTrigger
end
local leftTrigger , rightTrigger = ZO_Gamepad_CreateListTriggerKeybindDescriptors ( list , optionalHeaderComparator )
end
GAME_NAVIGATION_TYPE_STICK = 1
GAME_NAVIGATION_TYPE_BUTTON = 2
GAME_NAVIGATION_TYPE_BOTH = 3
function ZO_Gamepad_AddForwardNavigationKeybindDescriptors ( descriptor , navigationType , callback , name , visible , enabled , sound )
if navigationType == GAME_NAVIGATION_TYPE_STICK or navigationType == GAME_NAVIGATION_TYPE_BOTH then
descriptor [ # descriptor + 1 ] = {
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
}
end
if navigationType == GAME_NAVIGATION_TYPE_BUTTON or navigationType == GAME_NAVIGATION_TYPE_BOTH then
descriptor [ # descriptor + 1 ] = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
order = - 500 ,
}
end
end
function ZO_Gamepad_AddForwardNavigationKeybindDescriptorsWithSound ( descriptor , navigationType , callback , name , visible , enabled )
ZO_Gamepad_AddForwardNavigationKeybindDescriptors ( descriptor , navigationType , callback , name , visible , enabled , SOUNDS . GAMEPAD_MENU_FORWARD )
end
end
function ZO_Gamepad_AddBackNavigationKeybindDescriptors ( descriptor , navigationType , callback , name , sound )
if navigationType == GAME_NAVIGATION_TYPE_STICK or navigationType == GAME_NAVIGATION_TYPE_BOTH then
descriptor [ # descriptor + 1 ] = {
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
}
end
if navigationType == GAME_NAVIGATION_TYPE_BUTTON or navigationType == GAME_NAVIGATION_TYPE_BOTH then
descriptor [ # descriptor + 1 ] = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
order = - 1500 ,
}
end
end
function ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( descriptor , navigationType , callback , name )
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( descriptor , navigationType , callback , name , SOUNDS . GAMEPAD_MENU_BACK )
end
local ALPHABET_TABLE = { "a" , "b" , "c" , "d" , "e" , "f" , "g" , "h" , "i" , "j" , "k" , "l" , "m" , "n" , "o" , "p" , "q" , "r" , "s" , "t" , "u" , "v" , "w" , "x" , "y" , "z" }
local result = prefix .. "-"
local prevChar = nil
end
end
return result
end |