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ESO Lua File v100030

libraries/zo_focus/gamepad/zo_gamepadmultifocusareamanager.lua

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------------------------
-- MultiFocusArea Base --
------------------------
ZO_GamepadMultiFocusArea_Base = ZO_Object:Subclass()
function ZO_GamepadMultiFocusArea_Base:New(...)
    local focus = ZO_Object.New(self)
    focus:Initialize(...)
    return focus
end
function ZO_GamepadMultiFocusArea_Base:Initialize(manager, activateCallback, deactivateCallback)
    self.manager = manager
end
function ZO_GamepadMultiFocusArea_Base:SetupSiblings(previous, next)
    self:SetPreviousSibling(previous)
end
function ZO_GamepadMultiFocusArea_Base:SetPreviousSibling(previous)
    self.previousFocus = previous
end
function ZO_GamepadMultiFocusArea_Base:SetNextSibling(next)
    self.nextFocus = next
end
function ZO_GamepadMultiFocusArea_Base:SetKeybindDescriptor(keybindDescriptor)
    self.keybindDescriptor = keybindDescriptor
end
function ZO_GamepadMultiFocusArea_Base:AppendKeybind(keybind)
    self.keybindDescriptor[#self.keybindDescriptor + 1] = keybind
end
function ZO_GamepadMultiFocusArea_Base:UpdateKeybinds()
    if self.keybindDescriptor then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindDescriptor)
    end
end
function ZO_GamepadMultiFocusArea_Base:Activate()
    if not self.active then
        self.active = true
        if self.activateCallback then
            self.activateCallback()
        end
        if self.keybindDescriptor then
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindDescriptor)
        end
    end
end
function ZO_GamepadMultiFocusArea_Base:Deactivate()
    if self.active then
        self.active = false
        if self.keybindDescriptor then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindDescriptor)
        end
        if self.deactivateCallback then
            self.deactivateCallback()
        end
    end
end
function ZO_GamepadMultiFocusArea_Base:HandleMovement(horizontalResult, verticalResult)
    return false -- override in derived classes if desired
end
function ZO_GamepadMultiFocusArea_Base:HandleMovementInternal(horizontalResult, verticalResult)
    local consumed = false
    if verticalResult == MOVEMENT_CONTROLLER_MOVE_NEXT then
        consumed = self:HandleMoveNext()
    elseif verticalResult == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
        consumed = self:HandleMovePrevious()
    end
    if not consumed then
        consumed = self:HandleMovement(horizontalResult, verticalResult)
    end
    return consumed
end
function ZO_GamepadMultiFocusArea_Base:HandleMovePrevious()
     local consumed = false
    local selectableFocus = self.manager:GetPreviousSelectableFocusArea(self)
    if selectableFocus then
        self.manager:SelectFocusArea(selectableFocus)
        consumed = true
    end
    return consumed
end
function ZO_GamepadMultiFocusArea_Base:HandleMoveNext()
     local consumed = false
    local selectableFocus = self.manager:GetNextSelectableFocusArea(self)
    if selectableFocus then
        self.manager:SelectFocusArea(selectableFocus)
        consumed = true
    end
    return consumed
end
function ZO_GamepadMultiFocusArea_Base:CanBeSelected()
    return true -- override in derived classes
end
function ZO_GamepadMultiFocusArea_Base:IsFocused()
    return self.active
end
----------------------------
-- MultiFocusArea Manager --
----------------------------
ZO_GamepadMultiFocusArea_Manager = ZO_Object:Subclass()
function ZO_GamepadMultiFocusArea_Manager:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_GamepadMultiFocusArea_Manager:Initialize()
     self.focusAreas = {}
    self.horizontalFocusAreaMovementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    self.verticalFocusAreaMovementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_VERTICAL)
end
function ZO_GamepadMultiFocusArea_Manager:GetPreviousSelectableFocusArea(startFocusArea)
    local currentFocusArea = startFocusArea
    while currentFocusArea do
        local nextPreviousArea = currentFocusArea.previousFocus
        if nextPreviousArea and nextPreviousArea:CanBeSelected() then
            return nextPreviousArea
        end
        currentFocusArea = nextPreviousArea
    end
    return nil
end
function ZO_GamepadMultiFocusArea_Manager:GetNextSelectableFocusArea(startFocusArea)
    local currentFocusArea = startFocusArea
    while currentFocusArea do
        local nextSelectableArea = currentFocusArea.nextFocus
        if nextSelectableArea and nextSelectableArea:CanBeSelected() then
            return nextSelectableArea
        end
        currentFocusArea = nextSelectableArea
    end
    return nil
end
function ZO_GamepadMultiFocusArea_Manager:SelectFocusArea(focusArea)
    if self.currentFocalArea ~= focusArea then
        local hasActiveFocus = self:HasActiveFocus()
        if self.currentFocalArea and hasActiveFocus then
            self.currentFocalArea:Deactivate()
        end
        self.currentFocalArea = focusArea
        if focusArea and hasActiveFocus then
            focusArea:Activate()
        end
        self:OnFocusChanged()
    end
end
function ZO_GamepadMultiFocusArea_Manager:ActivateFocusArea(focusArea)
    local hasActiveFocus = self:HasActiveFocus()
    if self.currentFocalArea and hasActiveFocus then
        self.currentFocalArea:Deactivate()
    end
    self.currentFocalArea = focusArea
    if focusArea then
        focusArea:Activate()
    end
    self:OnFocusChanged()
end
function ZO_GamepadMultiFocusArea_Manager:OnFocusChanged()
    -- override in derived classes for desired behaviour
end
function ZO_GamepadMultiFocusArea_Manager:IsCurrentFocusArea(focusArea)
    return self.currentFocalArea == focusArea
end
function ZO_GamepadMultiFocusArea_Manager:UpdateActiveFocusKeybinds()
    if self.currentFocalArea then
        self.currentFocalArea:UpdateKeybinds()
    end
end
function ZO_GamepadMultiFocusArea_Manager:ActivateCurrentFocus()
    if self.currentFocalArea then
        self.currentFocalArea:Activate()
    end
end
function ZO_GamepadMultiFocusArea_Manager:DeactivateCurrentFocus()
    if self.currentFocalArea then
        self.currentFocalArea:Deactivate()
    end
end
function ZO_GamepadMultiFocusArea_Manager:HasActiveFocus()
    for _, focus in ipairs(self.focusAreas) do
        if focus:IsFocused() then
            return true
        end
    end
    return false
end
function ZO_GamepadMultiFocusArea_Manager:HandleMoveCurrentFocus(horizontalResult, verticalResult)
    if self.currentFocalArea then
        self.currentFocalArea:HandleMovementInternal(horizontalResult, verticalResult)
    end
end
function ZO_GamepadMultiFocusArea_Manager:AddNextFocusArea(focusArea)
     local previousFocus
     if #self.focusAreas > 0 then
          previousFocus = self.focusAreas[#self.focusAreas]
          previousFocus:SetNextSibling(focusArea)
     end
     focusArea:SetPreviousSibling(previousFocus)
     table.insert(self.focusAreas, focusArea)
end
function ZO_GamepadMultiFocusArea_Manager:AddPreviousFocusArea(focusArea)
     local previousFocus
     if #self.focusAreas > 0 then
          previousFocus = self.focusAreas[1]
          previousFocus:SetPreviousSibling(focusArea)
     end
     focusArea:SetNextSibling(previousFocus)
     table.insert(self.focusAreas, 1, focusArea)
end
function ZO_GamepadMultiFocusArea_Manager:UpdateDirectionalInput()
    local horizontalResult, verticalResult = self.horizontalFocusAreaMovementController:CheckMovement(), self.verticalFocusAreaMovementController:CheckMovement()
    if horizontalResult ~= MOVEMENT_CONTROLLER_NO_CHANGE or verticalResult ~= MOVEMENT_CONTROLLER_NO_CHANGE then
        self:HandleMoveCurrentFocus(horizontalResult, verticalResult)
    end
end