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end
end
ZO_ScrollSharedInput_Gamepad = ZO_Object : Subclass ( ) --class for sharing directional input between all scrolling controls
return object
end
end
end
end
end
end
end
end
return scrollInput
end
-- Scroll Panel
ZO_ScrollContainer_Gamepad = { } -- A wrapper for ZO_ScrollContainer_Gamepad
end
do
local SLIDER_MIN_VALUE = 0
self . scroll : SetHandler ( "OnScrollExtentsChanged" , function ( ... ) self : OnScrollExtentsChanged ( ... ) end )
end
ZO_UpdateScrollFade ( self . useFadeGradient , self . scroll , ZO_SCROLL_DIRECTION_VERTICAL , ZO_GetScrollMaxFadeGradientSize ( self ) )
end
end
end
end
end
end
end
local canScroll = verticalExtents > 0
end
else
end
end
end
end
end
function ZO_ScrollContainer_Gamepad : OnScrollExtentsChanged ( control , horizontalExtents , verticalExtents )
end
do
local INPUT_VERTICAL_DELTA_MULTIPLIER = 10
if scrollInput ~= 0 then
end
end
end
end
function ZO_Scroll_Gamepad_SetScrollIndicatorSide ( scrollIndicator , background , anchorSide , customOffsetX , customOffsetY , anchorsToBackground )
local anchorRelativePos = anchorsToBackground and RIGHT or TOPRIGHT
local offsetY = customOffsetY or 0
local offsetX = customOffsetX or - ZO_GAMEPAD_PANEL_BG_VERTICAL_DIVIDER_HALF_WIDTH
if anchorSide == LEFT then
anchorRelativePos = anchorsToBackground and LEFT or TOPLEFT
offsetX = customOffsetX or ZO_GAMEPAD_PANEL_BG_VERTICAL_DIVIDER_HALF_WIDTH
end
-- Tooltip templates and generic dialogs use "Bg" as child background name while shared quadrant templates use "NestedBg"
if not bgControl then
end
if bgControl then
local anchorControl = anchorsToBackground and bgControl or bgControl : GetNamedChild ( "BackgroundAtScreenCenterHeight" )
end
end |