ingame/map/gamepad/worldmapfilters_gamepad.lua:218 -- GAMEPAD_WORLD_MAP_FILTERS_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_SHOWING) then
self.currentPanel.list:Activate()
self.currentPanel:BuildControls()
self:SelectKeybind()
elseif(newState == SCENE_HIDDEN) then
self:SwitchToKeybind(nil)
self.currentPanel:HideDropDown()
self.currentPanel.list:Deactivate()
end
end)