ingame/scenes/keyboard/keyboardingamefragmentgroups.lua:20 -- helpModalUnderlayFragment:RegisterCallback("StateChange", function(oldState, newState)
local wasVisible = oldState ~= SCENE_FRAGMENT_HIDDEN
local isVisible = newState ~= SCENE_FRAGMENT_HIDDEN
if wasVisible ~= isVisible then
HELP_MANAGER:OnOverlayVisibilityChanged(isVisible)
end
end)