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do
local KEYBOARD_SMITHING_FILTER_TO_ITEM_SLOT_TEXTURE =
{
[ SMITHING_FILTER_TYPE_RAW_MATERIALS ] = "EsoUI/Art/Crafting/smithing_refine_emptySlot.dds" ,
[ SMITHING_FILTER_TYPE_WEAPONS ] = "EsoUI/Art/Crafting/smithing_weaponSlot.dds" ,
[ SMITHING_FILTER_TYPE_ARMOR ] = "EsoUI/Art/Crafting/smithing_armorSlot.dds" ,
[ SMITHING_FILTER_TYPE_JEWELRY ] = "EsoUI/Art/Crafting/smithing_jewelrySlot.dds" ,
}
return internalassert ( KEYBOARD_SMITHING_FILTER_TO_ITEM_SLOT_TEXTURE [ smithingFilter ] , "No slot texture for smithing filter" )
end
local KEYBOARD_SMITHING_DECONSTRUCTION_TYPE_TO_MULTIPLE_ITEMS_TEXTURE =
{
[ SMITHING_DECONSTRUCTION_TYPE_RAW_MATERIALS ] = "EsoUI/Art/Crafting/smithing_refine_multiple_emptySlot.dds" ,
[ SMITHING_DECONSTRUCTION_TYPE_WEAPONS_AND_ARMOR ] = "EsoUI/Art/Crafting/smithing_multiple_armorWeaponSlot.dds" ,
[ SMITHING_DECONSTRUCTION_TYPE_ARMOR ] = "EsoUI/Art/Crafting/smithing_multiple_armorSlot.dds" ,
[ SMITHING_DECONSTRUCTION_TYPE_JEWELRY ] = "EsoUI/Art/Crafting/smithing_multiple_jewelrySlot.dds" ,
}
return internalassert ( KEYBOARD_SMITHING_DECONSTRUCTION_TYPE_TO_MULTIPLE_ITEMS_TEXTURE [ deconstructionType ] , "No multiple items texture for smithing deconstruction type" )
end
end
--[[ Multicraft Spinner ]] --
end
-- init will require minMaxButton to be defined so we can safely call UpdateButtons()
else
end
end )
end
else
end
end
ESO_Dialogs [ "CRAFTING_CREATE_MULTIPLE_KEYBOARD" ] =
{
canQueue = true ,
title =
{
} ,
{
} ,
buttons =
{
[ 1 ] =
{
end ,
} ,
[ 2 ] =
{
} ,
} ,
}
if numIterations <= 1 then
return
end
ZO_Dialogs_ShowDialog ( "CRAFTING_CREATE_MULTIPLE_KEYBOARD" , { craftingObject = craftingObject , numIterations = numIterations } , { mainTextParams = { colorizedItemName , itemQuantity } } )
end |