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ZO_GiftInventoryCategory_Gamepad = ZO_Object . MultiSubclass ( ZO_GamepadVerticalParametricScrollList , ZO_SocialOptionsDialogGamepad )
end
-- the gift states that this list shows
--find the most extreme change that a state list we are based on experienced
local highestChangeType = GIFT_INVENTORY_MANAGER : GetHighestChangeType ( changedLists , unpack ( self . listSupportedGiftStates ) )
if highestChangeType == ZO_GIFT_LIST_CHANGE_TYPE_LIST then
elseif highestChangeType == ZO_GIFT_LIST_CHANGE_TYPE_SEEN then
end
end )
end
end
if targetData then
local gift = targetData . gift
end
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
end ,
end ,
} ,
}
if newTargetData then
local gift = newTargetData . gift
else
end
if oldTargetData then
local gift = oldTargetData . gift
end
end
end )
end
self : AddOptionTemplate ( groupingId , ZO_SocialOptionsDialogGamepad . BuildAddFriendOption , ZO_SocialOptionsDialogGamepad . ShouldAddFriendOption )
self : AddOptionTemplate ( groupingId , ZO_SocialOptionsDialogGamepad . BuildSendMailOption , ZO_SocialOptionsDialogGamepad . ShouldAddSendMailOption )
self : AddOptionTemplate ( groupingId , ZO_SocialOptionsDialogGamepad . BuildIgnoreOption , ZO_SocialOptionsDialogGamepad . SelectedDataIsNotPlayer )
end
function ZO_GiftInventoryCategory_Gamepad : AddSupportedGiftState ( giftState , entryTemplate , setupFunction )
self : AddDataTemplate ( entryTemplate , entryDataSetupFunction , ZO_GamepadMenuEntryTemplateParametricListFunction )
self : AddDataTemplateWithHeader ( entryTemplate , entryDataSetupFunction , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
function ZO_GiftInventoryCategory_Gamepad . GiftWithNoteSetupFunction ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
-- This is used instead of ZO_ParametricScrollList:SetSortFunction since that will sort
-- the entry data after we add them to the list, which can mess up the headers
end
return
end
local entries = { }
end
end
end
local currentCategoryHeader = nil
local entryHeader = entry . suggestedHeader
if entryHeader ~= currentCategoryHeader then
currentCategoryHeader = entryHeader
else
end
end
end
end
end
end
-- optional override
end
--Override
end |