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end
self : AddSupportedGiftState ( GIFT_STATE_RETURNED , "ZO_GamepadGiftWithNoteEntryTemplate" , ZO_GiftInventoryCategory_Gamepad . GiftWithNoteSetupFunction )
{
-- Send
return targetData ~= nil
end ,
end ,
} )
end
-- begin ZO_GiftInventoryCategory_Gamepad overrides
local formattedPlayerName = zo_strformat ( SI_GAMEPAD_GIFT_INVENTORY_FROM_FORMATTER , gift : GetUserFacingPlayerName ( ) )
entryData . gift = gift
return entryData
end
local gift = selectedData . gift
GAMEPAD_TOOLTIPS : LayoutReturnedGift ( GAMEPAD_LEFT_TOOLTIP , gift : GetName ( ) , gift : GetUserFacingPlayerName ( ) , gift : GetNote ( ) )
else
end
end
-- end ZO_GiftInventoryCategory_Gamepad overrides
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