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-----------------
--Guild Roster
-----------------
GUILD_MEMBER_DATA = 1
GUILD_ROSTER_ENTRY_SORT_KEYS =
{
[ "displayName" ] = { } ,
[ "characterName" ] = { } ,
[ "status" ] = { tiebreaker = "normalizedLogoffSort" , isNumeric = true } ,
[ "class" ] = { tiebreaker = "displayName" } ,
[ "formattedZone" ] = { tiebreaker = "displayName" } ,
[ "alliance" ] = { tiebreaker = "displayName" } ,
[ "championPoints" ] = { tiebreaker = "displayName" , isNumeric = true } ,
[ "level" ] = { tiebreaker = "championPoints" , isNumeric = true } ,
[ "rankIndex" ] = { tiebreaker = "displayName" , isNumeric = true } ,
[ "normalizedLogoffSort" ] = { tiebreaker = "displayName" , isNumeric = true } ,
}
local EVENT_NAMESPACE = "GuildRoster"
return manager
end
for guildMemberIndex = 1 , numGuildMembers do
if currentDisplayName == displayName then
break
end
end
end
local alertText = zo_strformat ( SI_GUILD_NOTIFY_PROMOTED , ZO_FormatUserFacingDisplayName ( displayName ) , rankIcon , rankText )
end
end
local alertText = zo_strformat ( SI_GUILD_NOTIFY_DEMOTED , ZO_FormatUserFacingDisplayName ( displayName ) , rankIcon , rankText )
end
end
if guildRankChangeAction == GUILD_RANK_CHANGE_ACTION_PROMOTE then
elseif guildRankChangeAction == GUILD_RANK_CHANGE_ACTION_DEMOTE then
end
end
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_DATA_LOADED , function ( ) self : OnGuildDataLoaded ( ) end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_RANKS_CHANGED , function ( _ , guildId ) if self : MatchesGuild ( guildId ) then self : OnGuildRanksChanged ( ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_RANK_CHANGED , function ( _ , guildId , rankIndex ) if self : MatchesGuild ( guildId ) then self : OnGuildRanksChanged ( ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_ADDED , function ( _ , guildId , displayName ) if self : MatchesGuild ( guildId ) then self : OnGuildMemberAdded ( guildId , displayName ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_INVITE_REMOVED , function ( _ , guildId ) self : RefreshData ( ) end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_SELF_JOINED_GUILD , function ( _ , guildId , displayName ) self : OnGuildSelfJoined ( ) end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_REMOVED , function ( _ , guildId , displayName , characterName ) if self : MatchesGuild ( guildId ) then self : OnGuildMemberRemoved ( guildId , characterName , displayName ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_CHARACTER_UPDATED , function ( _ , guildId , displayName ) if self : MatchesGuild ( guildId ) then self : OnGuildMemberCharacterUpdated ( displayName ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_CHARACTER_ZONE_CHANGED , function ( _ , guildId , displayName , characterName , zone ) if self : MatchesGuild ( guildId ) then self : OnGuildMemberCharacterZoneChanged ( displayName , characterName , zone ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_CHARACTER_LEVEL_CHANGED , function ( _ , guildId , displayName , characterName , level ) if self : MatchesGuild ( guildId ) then self : OnGuildMemberCharacterLevelChanged ( displayName , characterName , level ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_CHARACTER_CHAMPION_POINTS_CHANGED , function ( _ , guildId , displayName , characterName , championPoints ) if self : MatchesGuild ( guildId ) then self : OnGuildMemberCharacterChampionPointsChanged ( displayName , characterName , championPoints ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_RANK_CHANGED , function ( _ , guildId , displayName , rankIndex ) if self : MatchesGuild ( guildId ) then self : OnGuildMemberRankChanged ( displayName , rankIndex ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_PLAYER_RANK_CHANGED , OnPlayerGuildRankChanged )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_PLAYER_STATUS_CHANGED , function ( _ , guildId , displayName , oldStatus , newStatus ) if self : MatchesGuild ( guildId ) then self : OnGuildMemberPlayerStatusChanged ( displayName , oldStatus , newStatus ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_NOTE_CHANGED , function ( _ , guildId , displayName , note ) if self : MatchesGuild ( guildId ) then self : OnGuildMemberNoteChanged ( displayName , note ) end end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_PROMOTE_SUCCESSFUL , OnGuildMemberPromoteSuccessful )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_GUILD_MEMBER_DEMOTE_SUCCESSFUL , OnGuildMemberDemoteSuccessful )
end
end
-- We must refresh everything before notifing the listeners that the guildId has changed so that the data
-- being accessed by the new guildId is the data for that guild.
end
end
end
end
end
if note then
else
end
else
end
else
end
end
local rankTextureFunction = IsInGamepadPreferredMode ( ) and GetFinalGuildRankTextureLarge or GetFinalGuildRankTextureSmall
if rankTexture then
else
end
-- invited players are treated as always offline, regardless of what they actually are
-- so just hide the status icon
if isInvited then
-- the zone textfield is co-opted for invited players to show they are a pending member.
end
end
for guildMemberIndex = 1 , numGuildMembers do
local displayName , note , rankIndex , status , secsSinceLogoff = GetGuildMemberInfo ( guildId , guildMemberIndex )
local isLocalPlayer = guildMemberIndex == localPlayerIndex
local hasCharacter , rawCharacterName , zone , class , alliance , level , championPoints = GetGuildMemberCharacterInfo ( guildId , guildMemberIndex )
index = guildMemberIndex ,
displayName = displayName ,
hasCharacter = hasCharacter ,
isLocalPlayer = isLocalPlayer ,
championPoints = championPoints ,
class = class ,
alliance = alliance ,
note = note ,
rankIndex = rankIndex ,
rankId = rankId ,
status = status ,
}
end
for guildInviteeIndex = 1 , numGuildInvitees do
inviteeIndex = guildInviteeIndex ,
displayName = displayName ,
hasCharacter = false ,
isLocalPlayer = false ,
characterName = "" ,
gender = 0 ,
championPoints = 0 ,
class = 0 ,
alliance = ALLIANCE_NONE ,
formattedAllianceName = "" ,
note = "" ,
rankIndex = rankIndex ,
rankId = DEFAULT_INVITED_RANK ,
status = PLAYER_STATUS_OFFLINE ,
}
local OFFLINE_PLAYER = false
local SECS_SINCE_LOG_OFF = math . huge
end
end
end
end
end
end
end
end
end
end
--Events
---------
end
local hasCharacter , rawCharacterName , zone , class , alliance , level , championPoints = GetGuildMemberCharacterInfo ( self . guildId , data . index )
local nameToShow = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( displayName ) or rawCharacterName
ZO_Alert ( UI_ALERT_CATEGORY_ALERT , SOUNDS . GUILD_ROSTER_ADDED , zo_strformat ( SI_GUILD_ROSTER_ADDED , nameToShow , self . guildName ) )
end
end
end
end
local nameToShow = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( displayName ) or rawCharacterName
ZO_Alert ( UI_ALERT_CATEGORY_ALERT , SOUNDS . GUILD_ROSTER_REMOVED , zo_strformat ( SI_GUILD_ROSTER_REMOVED , nameToShow , self . guildName ) )
else
end
end
end
local hasCharacter , rawCharacterName , zone , class , alliance , level , championPoints = GetGuildMemberCharacterInfo ( self . guildId , data . index )
end
end
end
end
function ZO_GuildRosterManager : OnGuildMemberCharacterLevelChanged ( displayName , characterName , level )
end
end
function ZO_GuildRosterManager : OnGuildMemberCharacterChampionPointsChanged ( displayName , characterName , championPoints )
end
end
if playerDisplayName == displayName then
end
end
end
--Because we may have refreshed the whole list in between when this event happened and when we received it,
--we must use our conception of whether they were online, not whether they were online or not when the event happened.
local isOnline = ( newStatus ~= PLAYER_STATUS_OFFLINE )
if wasOnline and not isOnline then
elseif not wasOnline and isOnline then
local hasCharacter , rawCharacterName , zone , class , alliance , level , championPoints = GetGuildMemberCharacterInfo ( self . guildId , data . index )
end
end
end
end
end
end
end
end
end
function ZO_GuildRosterManager . ComputeSetRankEntries ( guildId , playerRankIndex , targetRankIndex , isGamepad )
local entries = { }
for rankIndex = 1 , numRanks do
if rankIndex < targetRankIndex then
elseif rankIndex > targetRankIndex then
end
end
{
rankName = rankName ,
rankIcon = isGamepad and GetGuildRankLargeIcon ( rankIconIndex ) or GetGuildRankSmallIcon ( rankIconIndex ) ,
} )
end
return entries
end
if theirRankId ~= DEFAULT_INVITED_RANK and theirRankIndex > 1 then
local theirNewRankIndex = theirRankIndex - 1
end
end
return false
end
return myRankIndex < theirRankIndex
end
end
return false
end
return ZO_GuildRosterManager . CanPromotePlayer ( guildId , myRankIndex , theirRankIndex , theirRankId ) or ZO_GuildRosterManager . CanDemotePlayer ( guildId , myRankIndex , theirRankIndex , theirRankId )
end
-- A singleton will be used by both keyboard and gamepad screens
|