1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 |
-- Indicators
--------------
local WEAPON_INDICATOR = "WeaponIndicator"
local ARMOR_INDICATOR = "ArmorIndicator"
-- HUDIndicator
----------------
return object
end
if settingType == SETTING_TYPE_UI then
end
end
end
end
--Play notify sound if the equipment status changed (or queue sound to play later if the HUD is hidden)
if ( wasHidden and showIndicator ) then
if shouldPlaySound then
else
end
elseif not showIndicator then
end
end
end
end
end
end
-- Global XML
end
end
-- HUDEquipmentStatus
----------------------
ZO_HUDEquipmentStatus . WEAPON_INDICATOR_DATA =
{
notifySound = SOUNDS . HUD_WEAPON_DEPLETED ,
displaySetting = UI_SETTING_SHOW_WEAPON_INDICATOR ,
return maxCharges > 0 and currentCharges == 0
end
local enchantmentIneffective = false
local poisonEquipped = false
if ( activeWeaponPair == ACTIVE_WEAPON_PAIR_MAIN ) then
enchantmentIneffective = IsEnchantmentEffectivenessReduced ( BAG_WORN , EQUIP_SLOT_MAIN_HAND ) or IsEnchantmentEffectivenessReduced ( BAG_WORN , EQUIP_SLOT_OFF_HAND )
elseif ( activeWeaponPair == ACTIVE_WEAPON_PAIR_BACKUP ) then
enchantmentIneffective = IsEnchantmentEffectivenessReduced ( BAG_WORN , EQUIP_SLOT_BACKUP_MAIN ) or IsEnchantmentEffectivenessReduced ( BAG_WORN , EQUIP_SLOT_BACKUP_OFF )
end
return enchantmentIneffective and not poisonEquipped
end ,
}
ZO_HUDEquipmentStatus . ARMOR_INDICATOR_DATA =
{
notifySound = SOUNDS . HUD_ARMOR_BROKEN ,
displaySetting = UI_SETTING_SHOW_ARMOR_INDICATOR ,
return true
end
end
end ,
}
return object
end
self . indicators [ WEAPON_INDICATOR ] = HUDIndicator : New ( GetControl ( self . control , WEAPON_INDICATOR ) , ZO_HUDEquipmentStatus . WEAPON_INDICATOR_DATA )
self . indicators [ ARMOR_INDICATOR ] = HUDIndicator : New ( GetControl ( self . control , ARMOR_INDICATOR ) , ZO_HUDEquipmentStatus . ARMOR_INDICATOR_DATA )
--Events
if ( bagId == BAG_WORN ) then
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_HUDEquipmentStatus" , EVENT_INVENTORY_FULL_UPDATE , function ( ) self : UpdateAllIndicators ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_HUDEquipmentStatus" , EVENT_ACTIVE_WEAPON_PAIR_CHANGED , OnWeaponSwitch )
EVENT_MANAGER : RegisterForEvent ( "ZO_HUDEquipmentStatus" , EVENT_PLAYER_ACTIVATED , function ( ) self : UpdateAllIndicators ( ) end )
local KEYBOARD_STYLE =
{
template = "ZO_HUDEquipmentStatus_Keyboard_Template" ,
}
local GAMEPAD_STYLE =
{
template = "ZO_HUDEquipmentStatus_Gamepad_Template" ,
}
if ( newState == SCENE_FRAGMENT_SHOWING ) then
end
end )
end
end
end
end
end
end
--Global XML
end |