Back to Home

ESO Lua File v100032

ingame/leaderboards/battlegroundleaderboards_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
---------------
-- Battleground Leaderboards
---------------
BATTLEGROUND_LEADERBOARD_SYSTEM_NAME = "battlegroundLeaderboards"
local BATTLEGROUND_SHOW_HEADER_ICONS =
{
    up = "EsoUI/Art/Battlegrounds/battlegrounds_tabIcon_battlegrounds_up.dds", 
    down = "EsoUI/Art/Battlegrounds/battlegrounds_tabIcon_battlegrounds_down.dds", 
    over = "EsoUI/Art/Battlegrounds/battlegrounds_tabIcon_battlegrounds_over.dds",
}
ZO_BattlegroundLeaderboardsManager_Shared = ZO_LeaderboardBase_Shared:Subclass()
function ZO_BattlegroundLeaderboardsManager_Shared:New(...)
    return ZO_LeaderboardBase_Shared.New(self, ...)
end
function ZO_BattlegroundLeaderboardsManager_Shared:Initialize(...)
    ZO_LeaderboardBase_Shared.Initialize(self, ...)
    self.battlegroundListNodes = {}
end
function ZO_BattlegroundLeaderboardsManager_Shared:RegisterForEvents()
    self.control:RegisterForEvent(EVENT_BATTLEGROUND_LEADERBOARD_DATA_CHANGED, function() self:OnDataChanged() end)
end
do
    local function GetSingleBattlegroundEntryInfo(entryIndex, battlegroundLeaderboardType)
        return GetBattlegroundLeaderboardEntryInfo(battlegroundLeaderboardType, entryIndex)
    end
    local function GetBattlegroundLeaderboardEntryConsoleIdRequestParams(entryIndex, battlegroundLeaderboardType)
        return ZO_ID_REQUEST_TYPE_BATTLEGROUND_LEADERBOARD, battlegroundLeaderboardType, entryIndex
    end
    local function GetNextBattlegroundLeaderboardTypeIter(state, lastBattlegroundLeaderboardType)
        return GetNextBattlegroundLeaderboardType(lastBattlegroundLeaderboardType)
    end
    local GAMEPAD_CATEGORY_ICON_MAP =
    {
        [BATTLEGROUND_LEADERBOARD_TYPE_DEATHMATCH] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_tabIcon_deathmatch.dds",
        [BATTLEGROUND_LEADERBOARD_TYPE_LAND_GRAB] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_tabIcon_landgrab.dds",
        [BATTLEGROUND_LEADERBOARD_TYPE_FLAG_GAMES] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_tabIcon_flaggames.dds",
    }
    function ZO_BattlegroundLeaderboardsManager_Shared:AddCategoriesToParentSystem()
        ZO_ClearNumericallyIndexedTable(self.battlegroundListNodes)
        local function GetNumEntries(battlegroundLeaderboardType)
            self:UpdateAllInfo()
            return GetNumBattlegroundLeaderboardEntries(battlegroundLeaderboardType)
        end
        local function AddEntry(parent, name, battlegroundLeaderboardType)
            local gamepadIcon = GAMEPAD_CATEGORY_ICON_MAP[battlegroundLeaderboardType] or ZO_NO_TEXTURE_FILE
            local node = self.leaderboardSystem:AddEntry(self, name, nil, parent, battlegroundLeaderboardType, GetNumEntries, nil, GetSingleBattlegroundEntryInfo, nil, GetString(SI_LEADERBOARDS_HEADER_POINTS), GetBattlegroundLeaderboardEntryConsoleIdRequestParams, gamepadIcon, LEADERBOARD_TYPE_BATTLEGROUND)
            if node then
                local nodeData = node.GetData and node:GetData() or node
                nodeData.battlegroundLeaderboardType = battlegroundLeaderboardType
            end
            table.insert(self.battlegroundListNodes, node)
            return node
        end
        local createHeader = true
        for battlegroundLeaderboardType in GetNextBattlegroundLeaderboardTypeIter do
            if createHeader then
                self.header = self.leaderboardSystem:AddCategory(GetString(SI_BATTLEGROUND_LEADERBOARDS_CATEGORIES_HEADER), BATTLEGROUND_SHOW_HEADER_ICONS.up, BATTLEGROUND_SHOW_HEADER_ICONS.down, BATTLEGROUND_SHOW_HEADER_ICONS.over)
                createHeader = false
            end
            AddEntry(self.header, GetString("SI_BATTLEGROUNDLEADERBOARDTYPE", battlegroundLeaderboardType), battlegroundLeaderboardType)
        end
    end
end
function ZO_BattlegroundLeaderboardsManager_Shared:SelectByBattlegroundLeaderboardType(battlegroundLeaderboardType, openLeaderboards)
    local selectedNode
    for _, node in ipairs(self.battlegroundListNodes) do
        local nodeData = node.GetData and node:GetData() or node
        if nodeData.battlegroundLeaderboardType == battlegroundLeaderboardType then
            selectedNode = node
            break
        end
    end
    if selectedNode then
        self.leaderboardSystem:SelectNode(selectedNode)
        if openLeaderboards then
            SCENE_MANAGER:Push(self.leaderboardScene:GetName())
        end
    end
end
do
    local timerLabelLastUpdateSecs = 0
    local UPDATE_INTERVAL_SECS = 1
    function ZO_BattlegroundLeaderboardsManager_Shared:TimerLabelOnUpdate(currentTime)
        if currentTime - timerLabelLastUpdateSecs >= UPDATE_INTERVAL_SECS then
            local secsUntilEnd, secsUntilNextStart = GetBattlegroundLeaderboardsSchedule()
            if secsUntilEnd > 0 then
                self.timerLabelIdentifier = SI_LEADERBOARDS_CLOSES_IN_TIMER
                self.timerLabelData = ZO_FormatTime(secsUntilEnd, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            elseif secsUntilNextStart > 0 then
                self.timerLabelIdentifier = SI_LEADERBOARDS_REOPENS_IN_TIMER
                self.timerLabelData = ZO_FormatTime(secsUntilNextStart, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            else
                self.timerLabelIdentifier = nil
                self.timerLabelData = nil
                -- Client will prevent server spam automatically
                QueryBattlegroundLeaderboardData()
            end
            timerLabelLastUpdateSecs = currentTime
            self:RefreshHeaderTimer()
        end
    end
end
function ZO_BattlegroundLeaderboardsManager_Shared:UpdatePlayerInfo()
    if not self.selectedSubType then
        return
    end
    local currentRank, currentScore = GetBattlegroundLeaderboardLocalPlayerInfo(self.selectedSubType)
    local hasRank = currentRank and currentRank > 0
    local hasScore = currentScore and currentScore > 0
    self.currentRankData = hasRank and currentRank or nil
    self.currentScoreData = hasScore and currentScore or nil
    self.control:SetHandler("OnUpdate", function(_, currentTime) self:TimerLabelOnUpdate(currentTime) end)
end
function ZO_BattlegroundLeaderboardsManager_Shared:OnSubtypeSelected(subType)
    ZO_LeaderboardBase_Shared.OnSubtypeSelected(self, subType)
    self:UpdateAllInfo()
end
function ZO_BattlegroundLeaderboardsManager_Shared:UpdateAllInfo()
end