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ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME = "gamepad_activity_finder_root"
--------------
--Initialize--
--------------
end
local ACTIVATE_LIST_ON_SHOW = true
GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE = ZO_Scene : New ( ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME , SCENE_MANAGER )
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_LIST_ON_SHOW , GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE )
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select
{
if targetData then
if entryData . isRoleSelector then
else
end
end
end ,
end
} ,
-- More Info
{
if targetData then
return helpCategoryIndex ~= nil
end
end
return false
end ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
{
}
end
local function CategoryEntrySetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
local isLocked = activityFinderObject and ( activityFinderObject : GetLevelLockInfo ( ) or activityFinderObject : GetNumLocations ( ) == 0 )
isLocked = isLocked or ( data . data . isZoneStories and ZONE_STORIES_MANAGER : GetZoneData ( ZONE_STORIES_MANAGER . GetDefaultZoneSelection ( ) ) == nil )
end
list : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , CategoryEntrySetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryTemplate" , CategoryEntrySetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
else
end
end
end
end
----------
--Update--
----------
--We must override this
end
--Make sure we aren't interacting with the roles bar when we get there
local DONT_ANIMATE = false
local ALLOW_EVEN_IF_DISABLED = true
else
end
end
do
local lockedText = nil
local isLevelLocked , lowestLevelLimit , lowestPointsLimit = data . activityFinderObject : GetLevelLockInfo ( )
if isLevelLocked then
if lowestLevelLimit then
elseif lowestPointsLimit then
lockedText = zo_strformat ( SI_ACTIVITY_FINDER_TOOLTIP_CHAMPION_LOCK , LOCK_TEXTURE , CHAMPION_ICON , lowestPointsLimit )
end
else
if numLocations == 0 then
end
end
end
local isLocked = ZONE_STORIES_MANAGER : GetZoneData ( ZONE_STORIES_MANAGER . GetDefaultZoneSelection ( ) ) == nil
if isLocked then
end
end
GAMEPAD_TOOLTIPS : LayoutTitleAndMultiSectionDescriptionTooltip ( GAMEPAD_LEFT_TOOLTIP , data . name , data . tooltipDescription , lockedText )
end
end
end
--Add an ethereal entry to interact with the roles
{
isRoleSelector = true ,
}
end
if item1Data . isRoleSelector then
return true
end
if item2Data . isRoleSelector then
return false
end
if not item1Data . priority and not item2Data . priority then
end
if item1Data . priority and not item2Data . priority then
return true
end
if not item1Data . priority and item2Data . priority then
return false
end
return item1Data . priority < item2Data . priority
end
local DONT_RESELECT_SELECTED_INDEX = true
end
end
break
end
end
end
end |