Back to Home

ESO Lua File v100032

ingame/map/cmaphandlers.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
local CMapHandlers = ZO_CallbackObject:Subclass()
function CMapHandlers:New()
    local object = ZO_CallbackObject.New(self)
    object:Initialize()
    return object
end
function CMapHandlers:Initialize()
end
function CMapHandlers:InitializeRefresh()
    self.refresh = ZO_Refresh:New()
    self.refresh:AddRefreshGroup("keep",
    {
        RefreshAll = function()
            self:RefreshKeeps()
        end,
        RefreshSingle = function(...)
            self:RefreshKeep(...)
        end,
    })
end
function CMapHandlers:InitializeEvents()
    local function RefreshKeep(_, keepId, bgContext)
        self.refresh:RefreshSingle("keep", keepId, bgContext)
    end
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_KEEP_ALLIANCE_OWNER_CHANGED, RefreshKeep)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_KEEP_UNDER_ATTACK_CHANGED, RefreshKeep)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_KEEP_PASSABLE_CHANGED, RefreshKeep)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_KEEP_PIECE_DIRECTIONAL_ACCESS_CHANGED, RefreshKeep)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_KEEP_INITIALIZED, RefreshKeep)
    local function RefreshKeeps()
        self.refresh:RefreshAll("keep")
    end
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_KEEP_GATE_STATE_CHANGED, RefreshKeeps)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_KEEPS_INITIALIZED, RefreshKeeps)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_CURRENT_SUBZONE_LIST_CHANGED, RefreshKeeps)
    EVENT_MANAGER:RegisterForUpdate("CMapHandler", 100, function()
        self.refresh:UpdateRefreshGroups()
    end)
    local function RefreshSingleQuestPins(questIndex)
        self:RefreshSingleQuestPins(questIndex)
        self:FireCallbacks("RefreshedSingleQuestPins", questIndex)
    end
    local function RefreshAllQuestPins()
        self:RefreshAllQuestPins()
        self:FireCallbacks("RefreshedAllQuestPins")
    end
    local function OnQuestConditionCounterChanged(eventCode, questIndex, questName, conditionText, conditionType, curCondtionVal, newConditionVal, conditionMax, isFailCondition, stepOverrideText, isPushed, isQuestComplete, isConditionComplete, isStepHidden, isConditionCompleteStatusChanged, isConditionCompletableBySiblingStatusChanged)
        -- Only refresh if the condition completed has changed but the quest is not complete since there is another event for a quest completing.
        -- This will reduce the number of times the pins are refreshed so that they are not refreshed unnecessarily.
        if not isQuestComplete and (isConditionCompleteStatusChanged or isConditionCompletableBySiblingStatusChanged) then 
            RefreshSingleQuestPins(questIndex) 
        end 
    end
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_QUEST_ADVANCED, function(_, questIndex) RefreshSingleQuestPins(questIndex) end)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_QUEST_ADDED, RefreshAllQuestPins)   
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_QUEST_REMOVED, RefreshAllQuestPins)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_QUEST_LIST_UPDATED, RefreshAllQuestPins)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_QUEST_CONDITION_COUNTER_CHANGED, OnQuestConditionCounterChanged)
    local function OnQuestTrackerTrackingStateChanged(questTracker, tracked, trackType, arg1, arg2)
        if trackType == TRACK_TYPE_QUEST then
            local questIndex = arg1
            local trackingLevel = GetTrackingLevel(TRACK_TYPE_QUEST, questIndex)
            SetMapQuestPinsTrackingLevel(questIndex, trackingLevel)
        end
    end
    local function OnQuestTrackerAssistStateChanged(unassistedData, assistedData)
        if unassistedData then
            local questIndex = unassistedData:GetJournalIndex()
            if questIndex then
                local trackingLevel = GetTrackingLevel(TRACK_TYPE_QUEST, questIndex)
                SetMapQuestPinsTrackingLevel(questIndex, trackingLevel)
            end
        end
        if assistedData then
            local questIndex = assistedData:GetJournalIndex()
            if questIndex then
                local trackingLevel = GetTrackingLevel(TRACK_TYPE_QUEST, questIndex)
                SetMapQuestPinsTrackingLevel(questIndex, trackingLevel)
            end
        end
    end
    FOCUSED_QUEST_TRACKER:RegisterCallback("QuestTrackerAssistStateChanged", OnQuestTrackerAssistStateChanged)
    FOCUSED_QUEST_TRACKER:RegisterCallback("QuestTrackerTrackingStateChanged", OnQuestTrackerTrackingStateChanged)
    local function RefreshZoneStory()
        self:RefreshZoneStory()
    end
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_ZONE_STORY_ACTIVITY_TRACKING_INIT, RefreshZoneStory)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_ZONE_STORY_ACTIVITY_TRACKED, RefreshZoneStory)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_ZONE_STORY_ACTIVITY_UNTRACKED, RefreshZoneStory)
    local function RefreshAntiquityDigSites()
    end
    ANTIQUITY_DATA_MANAGER:RegisterCallback("AntiquitiesUpdated", RefreshAntiquityDigSites)
    ANTIQUITY_DATA_MANAGER:RegisterCallback("SingleAntiquityDigSitesUpdated", RefreshAntiquityDigSites)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_ANTIQUITY_TRACKING_INITIALIZED, RefreshAntiquityDigSites)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_ANTIQUITY_TRACKING_UPDATE, RefreshAntiquityDigSites)
    local function RefreshBreadcrumbPins()
        RefreshAllQuestPins()
        RefreshZoneStory()
    end
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_PATH_FINDING_NETWORK_LINK_CHANGED, RefreshBreadcrumbPins)
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_LINKED_WORLD_POSITION_CHANGED, RefreshBreadcrumbPins)
    local function OnPlayerActivated()
        RefreshKeeps()
        RefreshZoneStory()
        RefreshAntiquityDigSites()
    end
    EVENT_MANAGER:RegisterForEvent("CMapHandler", EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
end
function CMapHandlers:AddKeep(keepId, bgContext)
    local pinType = GetKeepPinInfo(keepId, bgContext)
    if pinType ~= MAP_PIN_TYPE_INVALID then
        if DoesKeepPassCompassVisibilitySubzoneCheck(keepId, bgContext) then
            self:AddMapPin(pinType, keepId)
            local keepUnderAttack = GetKeepUnderAttack(keepId, bgContext)
            if keepUnderAttack then
                local keepUnderAttackPinType = ZO_MapPin.GetUnderAttackPinForKeepPin(pinType)
                self:AddMapPin(keepUnderAttackPinType, keepId)
            end
        end
    end
end
function CMapHandlers:RefreshKeeps()
    RemoveMapPinsInRange(MAP_PIN_TYPE_KEEP_NEUTRAL, MAP_PIN_TYPE_KEEP_ATTACKED_SMALL)
    local numKeeps = GetNumKeeps()
    for i = 1, numKeeps do
        local keepId, bgContext = GetKeepKeysByIndex(i)
        if IsLocalBattlegroundContext(bgContext) then
            self:AddKeep(keepId, bgContext)
        end
    end
end
function CMapHandlers:RefreshKeep(keepId, bgContext)
    RemoveMapPinsInRange(MAP_PIN_TYPE_KEEP_NEUTRAL, MAP_PIN_TYPE_KEEP_ATTACKED_SMALL, keepId)
    if IsLocalBattlegroundContext(bgContext) then
        self:AddKeep(keepId, bgContext)
    end
end
function CMapHandlers:AddMapPin(pinType, param1, param2, param3)
    if self:ValidatePvPPinAllowed(pinType) then
        AddMapPin(pinType, param1, param2, param3)
    end
end
function CMapHandlers:ValidatePvPPinAllowed(pinType)
    local isAvARespawn = ZO_MapPin.AVA_RESPAWN_PIN_TYPES[pinType]
    local isForwardCamp = ZO_MapPin.FORWARD_CAMP_PIN_TYPES[pinType]
    local isFastTravelKeep = ZO_MapPin.FAST_TRAVEL_KEEP_PIN_TYPES[pinType]
    local isKeep = ZO_MapPin.KEEP_PIN_TYPES[pinType]
    local isDistrict = ZO_MapPin.DISTRICT_PIN_TYPES[pinType]
    if isAvARespawn or isForwardCamp or isFastTravelKeep or isKeep or isDistrict then
        if IsInCyrodiil() then
            return isAvARespawn or isForwardCamp or isFastTravelKeep or isKeep
        elseif IsInImperialCity() then
            return isDistrict or isAvARespawn
        end
        return false
    end
    return true
end
function CMapHandlers:RefreshSingleQuestPins(journalIndex)
    local trackingLevel = GetTrackingLevel(TRACK_TYPE_QUEST, journalIndex)
    
    RemoveMapQuestPins(journalIndex)
    AddMapQuestPins(journalIndex, trackingLevel)
end
function CMapHandlers:RefreshAllQuestPins()
    for i = 1, MAX_JOURNAL_QUESTS do
        self:RefreshSingleQuestPins(i)
    end
end
function CMapHandlers:RefreshZoneStory()
end
function CMapHandlers:RefreshAntiquityDigSitePins()
end
C_MAP_HANDLERS = CMapHandlers:New()